1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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052faeb7fe
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21 changed files with 211 additions and 222 deletions
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@ -3,8 +3,8 @@ Model "RipperAmmo"
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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Scale 0.1 0.1 0.12
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ZOffset 10
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Scale 0.1 0.1 0.1
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ZOffset 8
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FrameIndex BHOP A 0 0
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}
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@ -14,13 +14,13 @@ Model "Ripper2"
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Path "models"
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Model 1 "RazPick2_d.3d"
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Skin 1 "JRazorw.png"
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Scale 0.2 0.2 0.24
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Scale 0.2 0.2 0.2
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AngleOffset 90
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ZOffset 10
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ZOffset 9
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FrameIndex RZRP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex RZRP A 1 0
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}
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@ -32,7 +32,7 @@ Model "Razor2"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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Scale 0.18 0.18 0.18
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AngleOffset 90
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USEACTORPITCH
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@ -46,7 +46,7 @@ Model "Razor2Trail"
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// indices start at 1 for this mesh
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SurfaceSkin 0 2 "RazTrail.png"
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Offset -19 0 0
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Scale 0.36 0.18 0.216
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Scale 0.36 0.18 0.18
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AngleOffset 90
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USEACTORPITCH
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DONTCULLBACKFACES
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@ -61,7 +61,7 @@ Model "Razor2Alt"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "RazSkin.png"
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Offset -9.5 0 0
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Scale 0.18 0.18 0.216
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Scale 0.18 0.18 0.18
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AngleOffset 90
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USEACTORPITCH
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USEACTORROLL
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