1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "RipperAmmo"
Path "models"
Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png"
Scale 0.1 0.1 0.12
ZOffset 10
Scale 0.1 0.1 0.1
ZOffset 8
FrameIndex BHOP A 0 0
}
@ -14,13 +14,13 @@ Model "Ripper2"
Path "models"
Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24
Scale 0.2 0.2 0.2
AngleOffset 90
ZOffset 10
ZOffset 9
FrameIndex RZRP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex RZRP A 1 0
}
@ -32,7 +32,7 @@ Model "Razor2"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
Scale 0.18 0.18 0.18
AngleOffset 90
USEACTORPITCH
@ -46,7 +46,7 @@ Model "Razor2Trail"
// indices start at 1 for this mesh
SurfaceSkin 0 2 "RazTrail.png"
Offset -19 0 0
Scale 0.36 0.18 0.216
Scale 0.36 0.18 0.18
AngleOffset 90
USEACTORPITCH
DONTCULLBACKFACES
@ -61,7 +61,7 @@ Model "Razor2Alt"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "RazSkin.png"
Offset -9.5 0 0
Scale 0.18 0.18 0.216
Scale 0.18 0.18 0.18
AngleOffset 90
USEACTORPITCH
USEACTORROLL