1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -3,8 +3,8 @@ Model "WarheadAmmo"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png"
Scale 0.2 0.2 0.24
ZOffset 21
Scale 0.2 0.2 0.2
ZOffset 17.5
FrameIndex WMIS A 0 0
}
@ -14,8 +14,7 @@ Model "ShockWave"
Path "models"
Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png"
Scale 1.2 1.0 1.0
PitchOffset 90
Scale 1.0 1.0 1.0
FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1
@ -26,8 +25,8 @@ Model "WarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale 0.24 0.2 0.2
Offset -13 0 0
Scale 0.2 0.2 0.2
Offset -11 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -39,8 +38,8 @@ Model "GuidedWarShell"
Path "models"
Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png"
Scale 0.24 0.2 0.2
Offset -13 0 0
Scale 0.2 0.2 0.2
Offset -11 0 0
PitchOffset -90
USEACTORPITCH
USEACTORROLL
@ -53,13 +52,13 @@ Model "WarheadLauncher"
Path "models"
Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png"
Scale 0.2 0.24 0.2
Scale 0.2 0.2 0.2
RollOffset -90
ZOffset 11
ZOffset 9
FrameIndex RDMP B 1 0
ZOffset 12
ZOffset 10
ROTATING
FrameIndex RDMP A 1 0
}