1.0.6 release:
- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
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parent
052faeb7fe
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21 changed files with 211 additions and 222 deletions
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@ -3,8 +3,8 @@ Model "WarheadAmmo"
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Path "models"
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Model 0 "missile_d.3d"
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Skin 0 "jmissile_01_.png"
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Scale 0.2 0.2 0.24
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ZOffset 21
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Scale 0.2 0.2 0.2
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ZOffset 17.5
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FrameIndex WMIS A 0 0
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}
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@ -14,8 +14,7 @@ Model "ShockWave"
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Path "models"
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Model 0 "shockwavem_d.3d"
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Skin 0 "shockt1.png"
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Scale 1.2 1.0 1.0
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PitchOffset 90
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Scale 1.0 1.0 1.0
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FrameIndex RWAV A 0 0
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FrameIndex RWAV B 0 1
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@ -26,8 +25,8 @@ Model "WarShell"
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Path "models"
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Model 0 "missile_d.3d"
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Skin 0 "jmissile_01.png"
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Scale 0.24 0.2 0.2
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Offset -13 0 0
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Scale 0.2 0.2 0.2
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Offset -11 0 0
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -39,8 +38,8 @@ Model "GuidedWarShell"
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Path "models"
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Model 0 "missile_d.3d"
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Skin 0 "jmissile_01.png"
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Scale 0.24 0.2 0.2
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Offset -13 0 0
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Scale 0.2 0.2 0.2
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Offset -11 0 0
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PitchOffset -90
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USEACTORPITCH
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USEACTORROLL
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@ -53,13 +52,13 @@ Model "WarheadLauncher"
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Path "models"
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Model 1 "whpick_d.3d"
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Skin 1 "jwhpick1.png"
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Scale 0.2 0.24 0.2
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Scale 0.2 0.2 0.2
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RollOffset -90
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ZOffset 11
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ZOffset 9
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FrameIndex RDMP B 1 0
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ZOffset 12
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ZOffset 10
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ROTATING
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FrameIndex RDMP A 1 0
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}
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