1.0.6 release:

- Revert the attempt at compensating for 1.2 pixel stretch. It's impossible to do it consistently.
This commit is contained in:
Marisa the Magician 2019-12-05 13:34:00 +01:00
commit 00458b669b
21 changed files with 211 additions and 222 deletions

View file

@ -61,7 +61,7 @@ This mod requires GZDoom 4.2.4 or later.
## In progress ## In progress
- N/A, this is the 1.0.5 release. - N/A, this is the 1.0.6 release.
## Planned ## Planned

View file

@ -7,7 +7,7 @@ Model "UTPlayerTBoss"
SurfaceSkin 0 2 "boss3.png" SurfaceSkin 0 2 "boss3.png"
SurfaceSkin 0 3 "boss4.png" SurfaceSkin 0 3 "boss4.png"
SurfaceSkin 0 5 "GunPick1.png" SurfaceSkin 0 5 "GunPick1.png"
Scale 0.256 0.23 0.23 Scale 0.23 0.23 0.23
Offset 0 -5 29 Offset 0 -5 29
RollOffset -90 RollOffset -90
AngleOffset -90 AngleOffset -90

View file

@ -14,8 +14,8 @@ Model "UTChainsaw"
Path "models" Path "models"
Model 1 "ChainSawPick_d.3d" Model 1 "ChainSawPick_d.3d"
Skin 1 "JChainSawPick1.png" Skin 1 "JChainSawPick1.png"
Offset -10.5 -0.84 6 Offset -10.5 -0.7 6
Scale 0.14 0.168 0.14 Scale 0.14 0.14 0.14
RollOffset -90 RollOffset -90
FrameIndex CSWP B 1 0 FrameIndex CSWP B 1 0

View file

@ -7,7 +7,7 @@ Model "UTPlayerTMale1"
SurfaceSkin 0 2 "cmdo3.png" SurfaceSkin 0 2 "cmdo3.png"
SurfaceSkin 0 3 "cmdo4.png" SurfaceSkin 0 3 "cmdo4.png"
SurfaceSkin 0 5 "GunPick1.png" SurfaceSkin 0 5 "GunPick1.png"
Scale 0.256 0.23 0.23 Scale 0.23 0.23 0.23
Offset 0 -5 29 Offset 0 -5 29
RollOffset -90 RollOffset -90
AngleOffset -90 AngleOffset -90

View file

@ -3,7 +3,7 @@ Model "UTRocketAmmo"
Path "models" Path "models"
Model 0 "RocketPackMesh_d.3d" Model 0 "RocketPackMesh_d.3d"
Skin 0 "JRocketPack1.png" Skin 0 "JRocketPack1.png"
Scale 0.072 0.0864 0.072 Scale 0.072 0.072 0.072
RollOffset -90 RollOffset -90
ZOffset 7 ZOffset 7
@ -15,8 +15,8 @@ Model "UTRocketAmmo2"
Path "models" Path "models"
Model 0 "UTRocket_d.3d" Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1_.png" Skin 0 "JuRocket1_.png"
Offset 0 1.4796 6 Offset 0 1.233 6
Scale 0.0822 0.09864 0.07 Scale 0.0822 0.0822 0.07
RollOffset -90 RollOffset -90
FrameIndex RCKT A 0 0 FrameIndex RCKT A 0 0
@ -27,8 +27,8 @@ Model "UTGrenade"
Path "models" Path "models"
Model 0 "UTRocket_d.3d" Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1.png" Skin 0 "JuRocket1.png"
Offset 0 0 1.4796 Offset 0 0 1.233
Scale 0.0822 0.0822 0.09864 Scale 0.0822 0.0822 0.0822
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
AngleOffset 90 AngleOffset 90
@ -40,8 +40,8 @@ Model "UTRocket"
Path "models" Path "models"
Model 0 "UTRocket_d.3d" Model 0 "UTRocket_d.3d"
Skin 0 "JuRocket1.png" Skin 0 "JuRocket1.png"
Offset 10.175 0 1.4796 Offset 10.175 0 1.233
Scale 0.0822 0.0822 0.09864 Scale 0.0822 0.0822 0.0822
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
AngleOffset 90 AngleOffset 90
@ -54,13 +54,13 @@ Model "UTRocketLauncher"
Path "models" Path "models"
Model 1 "Eight2Pick_d.3d" Model 1 "Eight2Pick_d.3d"
Skin 1 "Eight_t.png" Skin 1 "Eight_t.png"
Scale 0.24 0.24 0.288 Scale 0.24 0.24 0.24
AngleOffset 90 AngleOffset 90
ZOffset 6 ZOffset 5
FrameIndex EBLP B 1 0 FrameIndex EBLP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex EBLP A 1 0 FrameIndex EBLP A 1 0
} }

View file

@ -3,8 +3,8 @@ Model "EClip"
Path "models" Path "models"
Model 0 "EClipM_d.3d" Model 0 "EClipM_d.3d"
Skin 0 "JEClip.png" Skin 0 "JEClip.png"
Scale 0.072 0.072 0.0864 Scale 0.072 0.072 0.072
ZOffset 2.5 ZOffset 2
FrameIndex ECLP A 0 0 FrameIndex ECLP A 0 0
} }
@ -14,7 +14,7 @@ Model "EnforcerMag"
Path "models" Path "models"
Model 0 "UsedMag_d.3d" Model 0 "UsedMag_d.3d"
Skin 0 "jautot1_.png" Skin 0 "jautot1_.png"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 1 ZOffset 1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -29,7 +29,7 @@ Model "UTCasing"
Path "models" Path "models"
Model 0 "Shellc_d.3d" Model 0 "Shellc_d.3d"
Skin 0 "Shellcase1.png" Skin 0 "Shellcase1.png"
Scale 0.0168 0.014 0.014 Scale 0.014 0.014 0.014
AngleOffset 270 AngleOffset 270
RollOffset 90 RollOffset 90
ZOffset 1 ZOffset 1
@ -45,7 +45,7 @@ Model "BulletImpact"
{ {
Path "models" Path "models"
Model 0 "BulletImpact_d.3d" Model 0 "BulletImpact_d.3d"
Scale 0.32 0.268 0.24 Scale 0.32 0.24 0.24
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -67,13 +67,13 @@ Model "Enforcer"
Path "models" Path "models"
Model 1 "MagPick_d.3d" Model 1 "MagPick_d.3d"
Skin 1 "Jautot1.png" Skin 1 "Jautot1.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset 90 AngleOffset 90
ZOffset 6 ZOffset 5
FrameIndex ENFP B 1 0 FrameIndex ENFP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex ENFP A 1 0 FrameIndex ENFP A 1 0
} }

View file

@ -6,8 +6,8 @@ Model "UTPlayerTFemale1"
SurfaceSkin 0 1 "fcmd2.png" SurfaceSkin 0 1 "fcmd2.png"
SurfaceSkin 0 2 "fcmd4.png" SurfaceSkin 0 2 "fcmd4.png"
SurfaceSkin 0 4 "GunPick1.png" SurfaceSkin 0 4 "GunPick1.png"
Scale 0.256 0.23 0.23 Scale 0.23 0.23 0.23
Offset -3 3 36 Offset -2.5 3 36
RollOffset -90 RollOffset -90
AngleOffset -90 AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -3,7 +3,7 @@ Model "FlakAmmo"
Path "models" Path "models"
Model 0 "FlakAmmoM_d.3d" Model 0 "FlakAmmoM_d.3d"
Skin 0 "jfa1.png" Skin 0 "jfa1.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
ZOffset 4.5 ZOffset 4.5
FrameIndex FAMO A 0 0 FrameIndex FAMO A 0 0
@ -14,7 +14,7 @@ Model "FlakAmmo2"
Path "models" Path "models"
Model 0 "flakslugm_d.3d" Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1_.png" Skin 0 "jflakslugel1_.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
AngleOffset 180 AngleOffset 180
ZOffset 2 ZOffset 2
@ -26,7 +26,7 @@ Model "FlakSlug"
Path "models" Path "models"
Model 0 "flakslugm_d.3d" Model 0 "flakslugm_d.3d"
Skin 0 "jflakslugel1.png" Skin 0 "jflakslugel1.png"
Scale 0.048 0.04 0.04 Scale 0.04 0.04 0.04
AngleOffset 180 AngleOffset 180
PitchOffset 90 PitchOffset 90
USEACTORPITCH USEACTORPITCH
@ -38,7 +38,7 @@ Model "FlakChunk"
{ {
Path "models" Path "models"
Model 0 "chunkm_d.3d" Model 0 "chunkm_d.3d"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -75,7 +75,7 @@ Model "FlakChunk"
{ {
Path "models" Path "models"
Model 1 "chunk2m_d.3d" Model 1 "chunk2m_d.3d"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -112,7 +112,7 @@ Model "FlakChunk"
{ {
Path "models" Path "models"
Model 2 "chunk3m_d.3d" Model 2 "chunk3m_d.3d"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -149,7 +149,7 @@ Model "FlakChunk"
{ {
Path "models" Path "models"
Model 3 "chunk4m_d.3d" Model 3 "chunk4m_d.3d"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -187,7 +187,7 @@ Model "FlakMag"
Path "models" Path "models"
Model 0 "UsedFlak_d.3d" Model 0 "UsedFlak_d.3d"
Skin 0 "flak_t_.png" Skin 0 "flak_t_.png"
Scale 0.15 0.3 0.36 Scale 0.15 0.3 0.3
AngleOffset 90 AngleOffset 90
ZOffset 1 ZOffset 1
USEACTORPITCH USEACTORPITCH
@ -204,8 +204,8 @@ Model "FlakCannon"
Model 1 "flak2pick_d.3d" Model 1 "flak2pick_d.3d"
Skin 1 "flak_t.png" Skin 1 "flak_t.png"
AngleOffset 90 AngleOffset 90
Scale 0.14 0.14 0.168 Scale 0.14 0.14 0.14
Offset 18.9 0 12 Offset 18.9 0 10
FrameIndex FPCK B 1 0 FrameIndex FPCK B 1 0

View file

@ -3,7 +3,7 @@ Model "BioAmmo"
Path "models" Path "models"
Model 0 "BioAmmoM_d.3d" Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png" Skin 0 "Jbammo1.png"
Scale 0.08 0.096 0.08 Scale 0.08 0.08 0.08
PitchOffset 180 PitchOffset 180
RollOffset 90 RollOffset 90
ZOffset 4 ZOffset 4
@ -15,7 +15,7 @@ Model "BioAmmo2"
Path "models" Path "models"
Model 0 "BioAmmoM_d.3d" Model 0 "BioAmmoM_d.3d"
Skin 0 "Jbammo1.png" Skin 0 "Jbammo1.png"
Scale 0.08 0.096 0.08 Scale 0.08 0.08 0.08
PitchOffset 180 PitchOffset 180
RollOffset 90 RollOffset 90
ZOffset 4 ZOffset 4
@ -28,7 +28,7 @@ Model "BioGel"
Path "models" Path "models"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.096 0.08 0.08 Scale 0.08 0.08 0.08
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -100,7 +100,7 @@ Model "BioSplash"
Path "models" Path "models"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.096 0.08 0.08 Scale 0.08 0.08 0.08
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -172,7 +172,7 @@ Model "BioGlob"
Path "models" Path "models"
Model 0 "BioGelm_d.3d" Model 0 "BioGelm_d.3d"
Skin 0 "Jgreen.png" Skin 0 "Jgreen.png"
Scale 0.096 0.08 0.08 Scale 0.08 0.08 0.08
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -244,13 +244,13 @@ Model "BioRifle"
Path "models" Path "models"
Model 1 "BRifle2Pick_d.3d" Model 1 "BRifle2Pick_d.3d"
Skin 1 "JBRifle2.png" Skin 1 "JBRifle2.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset 90 AngleOffset 90
ZOffset 10 ZOffset 9
FrameIndex BIOP B 1 0 FrameIndex BIOP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex BIOP A 1 0 FrameIndex BIOP A 1 0
} }

View file

@ -3,7 +3,7 @@ Model "UTGenericGib1"
Path "models" Path "models"
Model 0 "chunkM_d.3d" Model 0 "chunkM_d.3d"
Skin 0 "JGCow1.png" Skin 0 "JGCow1.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
Offset 0 0 2 Offset 0 0 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -18,7 +18,7 @@ Model "UTGenericGib2"
Path "models" Path "models"
Model 0 "chunk2M_d.3d" Model 0 "chunk2M_d.3d"
Skin 0 "JGCow1.png" Skin 0 "JGCow1.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
Offset 0 0 2 Offset 0 0 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -33,7 +33,7 @@ Model "UTGenericGib3"
Path "models" Path "models"
Model 0 "chunk3M_d.3d" Model 0 "chunk3M_d.3d"
Skin 0 "JGCow1.png" Skin 0 "JGCow1.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
Offset 0 0 2 Offset 0 0 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -48,7 +48,7 @@ Model "UTGenericGib4"
Path "models" Path "models"
Model 0 "chunk4M_d.3d" Model 0 "chunk4M_d.3d"
Skin 0 "JGCow1.png" Skin 0 "JGCow1.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
Offset 0 0 2 Offset 0 0 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -63,7 +63,7 @@ Model "UTThigh"
Path "models" Path "models"
Model 0 "ThighUTM_d.3d" Model 0 "ThighUTM_d.3d"
Skin 0 "ThighT.png" Skin 0 "ThighT.png"
Scale 0.1 0.12 0.1 Scale 0.1 0.1 0.1
Offset 0 3.5 0 Offset 0 3.5 0
PitchOffset 90 PitchOffset 90
AngleOffset -90 AngleOffset -90
@ -80,7 +80,7 @@ Model "UTLiver"
Path "models" Path "models"
Model 0 "LiverM_d.3d" Model 0 "LiverM_d.3d"
Skin 0 "Jparts1.png" Skin 0 "Jparts1.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
Offset 0 0 1 Offset 0 0 1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -95,7 +95,7 @@ Model "UTStomach"
Path "models" Path "models"
Model 0 "stomachM_d.3d" Model 0 "stomachM_d.3d"
Skin 0 "Jparts1.png" Skin 0 "Jparts1.png"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
Offset 0 0 1 Offset 0 0 1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -110,7 +110,7 @@ Model "UTHeart"
Path "models" Path "models"
Model 0 "PHeartM_d.3d" Model 0 "PHeartM_d.3d"
Skin 0 "Jmisc1.png" Skin 0 "Jmisc1.png"
Scale 0.03 0.03 0.036 Scale 0.03 0.03 0.03
Offset 0 0 0.5 Offset 0 0 0.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -130,7 +130,7 @@ Model "UTFemaleArm"
Path "models" Path "models"
Model 0 "femalearmm_d.3d" Model 0 "femalearmm_d.3d"
Skin 0 "femalearmT.png" Skin 0 "femalearmT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -145,7 +145,7 @@ Model "UTFemaleFoot"
Path "models" Path "models"
Model 0 "femalefootm_d.3d" Model 0 "femalefootm_d.3d"
Skin 0 "femalefootT.png" Skin 0 "femalefootT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -160,7 +160,7 @@ Model "UTFemaleTorso"
Path "models" Path "models"
Model 0 "femaletorsom_d.3d" Model 0 "femaletorsom_d.3d"
Skin 0 "femaletorsoT.png" Skin 0 "femaletorsoT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 4 Offset 0 0 4
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -175,7 +175,7 @@ Model "UTMaleArm"
Path "models" Path "models"
Model 0 "malearmm_d.3d" Model 0 "malearmm_d.3d"
Skin 0 "malearmT.png" Skin 0 "malearmT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -190,7 +190,7 @@ Model "UTMaleFoot"
Path "models" Path "models"
Model 0 "malefootm_d.3d" Model 0 "malefootm_d.3d"
Skin 0 "malefootT.png" Skin 0 "malefootT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -205,7 +205,7 @@ Model "UTMaleTorso"
Path "models" Path "models"
Model 0 "maletorsom_d.3d" Model 0 "maletorsom_d.3d"
Skin 0 "maletorsoT.png" Skin 0 "maletorsoT.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 4 Offset 0 0 4
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -220,7 +220,7 @@ Model "UTBossArm"
Path "models" Path "models"
Model 0 "bossarmm_d.3d" Model 0 "bossarmm_d.3d"
Skin 0 "bossgibT.png" Skin 0 "bossgibT.png"
Scale 0.12 0.12 0.144 Scale 0.12 0.12 0.12
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -235,7 +235,7 @@ Model "UTBossFoot"
Path "models" Path "models"
Model 0 "bossthighm_d.3d" Model 0 "bossthighm_d.3d"
Skin 0 "bossgibT.png" Skin 0 "bossgibT.png"
Scale 0.12 0.12 0.144 Scale 0.12 0.12 0.12
Offset 0 0 1.5 Offset 0 0 1.5
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -250,7 +250,7 @@ Model "UTHeadFemale"
Path "models" Path "models"
Model 0 "HeadFemaleM_d.3d" Model 0 "HeadFemaleM_d.3d"
Skin 0 "FMT1.png" Skin 0 "FMT1.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 3 Offset 0 0 3
AngleOffset -90 AngleOffset -90
USEACTORPITCH USEACTORPITCH
@ -266,7 +266,7 @@ Model "UTHeadMale"
Path "models" Path "models"
Model 0 "headmalem_d.3d" Model 0 "headmalem_d.3d"
Skin 0 "MMT1.png" Skin 0 "MMT1.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
Offset 0 0 3 Offset 0 0 3
AngleOffset -90 AngleOffset -90
USEACTORPITCH USEACTORPITCH
@ -282,7 +282,7 @@ Model "UTHeadBoss"
Path "models" Path "models"
Model 0 "bossheadm_d.3d" Model 0 "bossheadm_d.3d"
Skin 0 "bossgibT.png" Skin 0 "bossgibT.png"
Scale 0.07 0.07 0.084 Scale 0.07 0.07 0.07
Offset 0 0 3 Offset 0 0 3
AngleOffset -90 AngleOffset -90
USEACTORPITCH USEACTORPITCH

View file

@ -3,13 +3,13 @@ Model "ImpactHammer"
Path "models" Path "models"
Model 1 "ImpPick_d.3d" Model 1 "ImpPick_d.3d"
Skin 1 "JImpPick1.png" Skin 1 "JImpPick1.png"
Scale 0.2 0.24 0.2 Scale 0.2 0.2 0.2
RollOffset -90 RollOffset -90
ZOffset 9 ZOffset 7.5
FrameIndex IMPP B 1 0 FrameIndex IMPP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex IMPP A 1 0 FrameIndex IMPP A 1 0
} }

View file

@ -4,8 +4,8 @@ Model "MiniAmmo"
Path "models" Path "models"
Model 0 "MiniAmmom_d.3d" Model 0 "MiniAmmom_d.3d"
Skin 0 "JM21.png" Skin 0 "JM21.png"
Offset 2 0 8 Offset 2 0 7
Scale 0.12 0.12 0.134 Scale 0.12 0.12 0.12
FrameIndex MAMO A 0 0 FrameIndex MAMO A 0 0
} }
@ -15,7 +15,7 @@ Model "MinigunTracer"
Path "models" Path "models"
Model 0 "MiniTrace_d.3d" Model 0 "MiniTrace_d.3d"
Skin 0 "JUT_Tracer_01.png" Skin 0 "JUT_Tracer_01.png"
Scale 0.6 0.2 0.24 Scale 0.6 0.2 0.2
Offset 60 0 0 Offset 60 0 0
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -29,13 +29,13 @@ Model "Minigun"
Path "models" Path "models"
Model 1 "MinigunPick_d.3d" Model 1 "MinigunPick_d.3d"
Skin 1 "Mini_t.png" Skin 1 "Mini_t.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
AngleOffset 90 AngleOffset 90
ZOffset 6 ZOffset 5
FrameIndex MGNP B 1 0 FrameIndex MGNP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex MGNP A 1 0 FrameIndex MGNP A 1 0
} }

View file

@ -3,8 +3,8 @@ Model "UTTeleportFog"
Path "models" Path "models"
Model 0 "Tele2_d.3d" Model 0 "Tele2_d.3d"
Skin 0 "JTele2_01.png" Skin 0 "JTele2_01.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
ZOffset 16 ZOffset 14
DONTCULLBACKFACES DONTCULLBACKFACES
FrameIndex TELE A 0 0 FrameIndex TELE A 0 0
@ -51,7 +51,7 @@ Model "UTHealthPack"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png" SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "fizzfull" SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2 Scale 0.2 0.2 0.2
RollOffset -90 RollOffset -90
ZOffset 16 ZOffset 16
@ -65,7 +65,7 @@ Model "ActHealthPack"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png" SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "fizzfull" SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2 Scale 0.2 0.2 0.2
RollOffset -90 RollOffset -90
ZOffset 16 ZOffset 16
@ -80,8 +80,8 @@ Model "UTHealthBox"
SurfaceSkin 0 1 "jhboxbeta1.png" SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "fizzside" SurfaceSkin 0 2 "fizzside"
SurfaceSkin 0 3 "fizzfull" SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 4 ZOffset 3.5
FrameIndex HBOX B 0 0 FrameIndex HBOX B 0 0
} }
@ -94,8 +94,8 @@ Model "ActHealthBox"
SurfaceSkin 0 1 "jhboxbeta1.png" SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "fizzside" SurfaceSkin 0 2 "fizzside"
SurfaceSkin 0 3 "fizzfull" SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 4 ZOffset 3.5
FrameIndex HBOX B 0 0 FrameIndex HBOX B 0 0
} }
@ -107,8 +107,8 @@ Model "UTMedBox"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png" SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "fizzfull" SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 5 ZOffset 4
FrameIndex HBOX C 0 0 FrameIndex HBOX C 0 0
} }
@ -120,8 +120,8 @@ Model "ActMedBox"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png" SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "fizzfull" SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 5 ZOffset 4
FrameIndex HBOX C 0 0 FrameIndex HBOX C 0 0
} }
@ -133,8 +133,8 @@ Model "UTHealthBonus"
SurfaceSkin 0 0 "JVial0.png" SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "fizzside" SurfaceSkin 0 1 "fizzside"
SurfaceSkin 0 2 "fizztop" SurfaceSkin 0 2 "fizztop"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 8 ZOffset 7
DONTCULLBACKFACES DONTCULLBACKFACES
FrameIndex VIAL A 0 0 FrameIndex VIAL A 0 0
@ -145,7 +145,7 @@ Model "UTArmorBonus"
Path "models" Path "models"
Model 0 "ubonus_d.3d" Model 0 "ubonus_d.3d"
Skin 0 "shield.png" Skin 0 "shield.png"
Scale 0.08 -0.08 0.096 Scale 0.08 -0.08 0.08
AngleOffset 90 AngleOffset 90
FrameIndex XANH A 0 0 FrameIndex XANH A 0 0
@ -156,7 +156,7 @@ Model "UTThighPads"
Path "models" Path "models"
Model 0 "ThighPads_d.3d" Model 0 "ThighPads_d.3d"
Skin 0 "JThighPads_01.png" Skin 0 "JThighPads_01.png"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 12 ZOffset 12
ROTATING ROTATING
@ -168,8 +168,8 @@ Model "UTBodyArmor"
Path "models" Path "models"
Model 0 "Armor2M_d.3d" Model 0 "Armor2M_d.3d"
Skin 0 "Jarmor2.png" Skin 0 "Jarmor2.png"
Scale 0.12 0.12 0.134 Scale 0.12 0.12 0.12
ZOffset 12 ZOffset 10
FrameIndex UARM A 0 0 FrameIndex UARM A 0 0
} }
@ -179,9 +179,9 @@ Model "UTShieldBelt"
Path "models" Path "models"
Model 0 "ShieldBeltMeshM_d.3d" Model 0 "ShieldBeltMeshM_d.3d"
Skin 0 "AUbelt1.png" Skin 0 "AUbelt1.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset -90 AngleOffset -90
ZOffset 4 ZOffset 3.5
FrameIndex BELT A 0 0 FrameIndex BELT A 0 0
} }
@ -191,8 +191,8 @@ Model "UDamage"
Path "models" Path "models"
Model 0 "UDamage_d.3d" Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UDAM A 0 0 FrameIndex UDAM A 0 0
@ -203,8 +203,8 @@ Model "ActUDamage"
Path "models" Path "models"
Model 0 "UDamage_d.3d" Model 0 "UDamage_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UDAM A 0 0 FrameIndex UDAM A 0 0
@ -215,9 +215,9 @@ Model "UTRedSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01r.png" Skin 0 "JRelicSkull_01r.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex USKL A 0 15 FrameIndex USKL A 0 15
@ -227,9 +227,9 @@ Model "UTGoldSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01g.png" Skin 0 "JRelicSkull_01g.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex USKL B 0 15 FrameIndex USKL B 0 15
@ -239,9 +239,9 @@ Model "UTBlueSkull"
Path "models" Path "models"
Model 0 "RelicSkull_d.3d" Model 0 "RelicSkull_d.3d"
Skin 0 "JRelicSkull_01b.png" Skin 0 "JRelicSkull_01b.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
AngleOffset -90 // relic of death faces to the side originally AngleOffset -90 // relic of death faces to the side originally
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex USKL C 0 15 FrameIndex USKL C 0 15
@ -251,8 +251,8 @@ Model "UTRedKey"
Path "models" Path "models"
Model 0 "DomR_d.3d" Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png" Skin 0 "RedSkin2.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -262,8 +262,8 @@ Model "UTGoldKey"
Path "models" Path "models"
Model 0 "MercSymbol_d.3d" Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY B 0 0 FrameIndex UKEY B 0 0
@ -273,8 +273,8 @@ Model "UTBlueKey"
Path "models" Path "models"
Model 0 "DomB_d.3d" Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png" Skin 0 "BlueSkin2.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY C 0 0 FrameIndex UKEY C 0 0
@ -284,8 +284,8 @@ Model "UTHereticYellowKey"
Path "models" Path "models"
Model 0 "MercSymbol_d.3d" Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png" Skin 0 "GoldSkin2.png"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY B 0 0 FrameIndex UKEY B 0 0
@ -295,8 +295,8 @@ Model "UTHereticGreenKey"
Path "models" Path "models"
Model 0 "UDamage_d.3d" Model 0 "UDamage_d.3d"
Skin 0 "NewGreen.png" Skin 0 "NewGreen.png"
Scale 0.08 0.08 0.096 Scale 0.08 0.08 0.08
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY D 0 0 FrameIndex UKEY D 0 0
@ -306,8 +306,8 @@ Model "UTHereticBlueKey"
Path "models" Path "models"
Model 0 "DomB_d.3d" Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png" Skin 0 "BlueSkin2.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY C 0 0 FrameIndex UKEY C 0 0
@ -317,8 +317,8 @@ Model "UTHereticRedKey"
Path "models" Path "models"
Model 0 "DomR_d.3d" Model 0 "DomR_d.3d"
Skin 0 "RedSkin2.png" Skin 0 "RedSkin2.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 16 ZOffset 14
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -329,8 +329,8 @@ Model "UTBackpack"
Path "models" Path "models"
Model 0 "Backpack2_d.3d" // edited out of SelectionMale1 Model 0 "Backpack2_d.3d" // edited out of SelectionMale1
Skin 0 "bpak.png" Skin 0 "bpak.png"
ZOffset 16 ZOffset 14
Scale 0.3 0.3 0.36 Scale 0.3 0.3 0.3
AngleOffset -90 AngleOffset -90
ROTATING ROTATING
@ -343,8 +343,8 @@ Model "UTInvisibility"
Model 0 "invis2M_d.3d" Model 0 "invis2M_d.3d"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "jinvis.png" SurfaceSkin 0 1 "jinvis.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
ZOffset 9 ZOffset 7.5
FrameIndex INVS A 0 0 FrameIndex INVS A 0 0
} }
@ -355,8 +355,8 @@ Model "UTInvisibilityX"
// gzdoom doesn't handle the environment mapped flag, so I had to edit // gzdoom doesn't handle the environment mapped flag, so I had to edit
// it into a separate texnum // it into a separate texnum
SurfaceSkin 0 2 "invis00" SurfaceSkin 0 2 "invis00"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
ZOffset 9 ZOffset 7.5
FrameIndex INVS A 0 0 FrameIndex INVS A 0 0
} }
@ -367,8 +367,8 @@ Model "ActUTInvisibility"
Model 0 "invis2M_d.3d" Model 0 "invis2M_d.3d"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "jinvis.png" SurfaceSkin 0 1 "jinvis.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
ZOffset 9 ZOffset 7.5
FrameIndex INVS A 0 0 FrameIndex INVS A 0 0
} }
@ -379,8 +379,8 @@ Model "UTMapRevealer"
Model 0 "cheapcomp_d.3d" Model 0 "cheapcomp_d.3d"
SurfaceSkin 0 1 "JAllMap2.png" SurfaceSkin 0 1 "JAllMap2.png"
SurfaceSkin 0 2 "JAllMap3.png" SurfaceSkin 0 2 "JAllMap3.png"
Scale 0.04 0.04 0.048 Scale 0.04 0.04 0.04
ZOffset 3 ZOffset 2.5
AngleOffset 90 AngleOffset 90
SurfaceSkin 0 0 "JAllMap1_a00.png" SurfaceSkin 0 0 "JAllMap1_a00.png"
@ -398,8 +398,8 @@ Model "UTJumpBoots"
Path "models" Path "models"
Model 0 "jboot_d.3d" Model 0 "jboot_d.3d"
Skin 0 "Jlboot2.png" Skin 0 "Jlboot2.png"
Scale 0.09 0.09 0.108 Scale 0.09 0.09 0.09
ZOffset 7 ZOffset 6
FrameIndex JBUT A 0 0 FrameIndex JBUT A 0 0
} }
@ -409,8 +409,8 @@ Model "ActJumpBoots"
Path "models" Path "models"
Model 0 "jboot_d.3d" Model 0 "jboot_d.3d"
Skin 0 "Jlboot2.png" Skin 0 "Jlboot2.png"
Scale 0.09 0.09 0.108 Scale 0.09 0.09 0.09
ZOffset 7 ZOffset 6
FrameIndex JBUT A 0 0 FrameIndex JBUT A 0 0
} }
@ -420,7 +420,7 @@ Model "UTChip"
Path "models" Path "models"
Model 0 "ChipM_d.3d" Model 0 "ChipM_d.3d"
Skin 0 "Chip1.png" Skin 0 "Chip1.png"
Scale 0.12 0.12 0.134 Scale 0.12 0.12 0.12
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
USEROTATIONCENTER USEROTATIONCENTER
@ -438,8 +438,8 @@ Model "UTInvulnerability"
Path "models" Path "models"
Model 0 "U_d.3d" Model 0 "U_d.3d"
Skin 0 "GOLD.png" Skin 0 "GOLD.png"
Scale 0.15 0.15 0.18 Scale 0.15 0.15 0.15
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -450,8 +450,8 @@ Model "ActUTInvulnerability"
Path "models" Path "models"
Model 0 "U_d.3d" Model 0 "U_d.3d"
Skin 0 "GOLD.png" Skin 0 "GOLD.png"
Scale 0.15 0.15 0.18 Scale 0.15 0.15 0.15
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -462,8 +462,8 @@ Model "UTNightVision"
Path "models" Path "models"
Model 0 "VisionM_d.3d" Model 0 "VisionM_d.3d"
SurfaceSkin 0 0 "s_camera.png" SurfaceSkin 0 0 "s_camera.png"
Scale 0.15 0.15 0.18 Scale 0.15 0.15 0.15
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -474,8 +474,8 @@ Model "ActUTNightVision"
Path "models" Path "models"
Model 0 "VisionM_d.3d" Model 0 "VisionM_d.3d"
SurfaceSkin 0 0 "s_camera.png" SurfaceSkin 0 0 "s_camera.png"
Scale 0.15 0.15 0.18 Scale 0.15 0.15 0.15
ZOffset 24 ZOffset 20
ROTATING ROTATING
FrameIndex UKEY A 0 0 FrameIndex UKEY A 0 0
@ -486,8 +486,8 @@ Model "UTNightVisionX"
Path "models" Path "models"
Model 0 "VisionM_d.3d" Model 0 "VisionM_d.3d"
SurfaceSkin 0 1 "Effect1.png" SurfaceSkin 0 1 "Effect1.png"
Scale 0.15 0.15 0.18 Scale 0.15 0.15 0.15
ZOffset 24 ZOffset 20
ROTATING ROTATING
DONTCULLBACKFACES DONTCULLBACKFACES
@ -499,7 +499,7 @@ Model "WaterRing"
Path "models" Path "models"
Model 0 "RingEx_d.3d" Model 0 "RingEx_d.3d"
Skin 0 "WetRing.png" Skin 0 "WetRing.png"
Scale 1.0 1.0 1.2 Scale 1.0 1.0 1.0
ZOffset 1 ZOffset 1
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -517,7 +517,7 @@ Model "UTWaterSplash"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_water.png" Skin 0 "splash_water.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -554,7 +554,7 @@ Model "UTWaterSplish"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_water.png" Skin 0 "splash_water.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -592,7 +592,7 @@ Model "UTBloodSplash"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_blood.png" Skin 0 "splash_blood.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -629,7 +629,7 @@ Model "UTBloodSplish"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_blood.png" Skin 0 "splash_blood.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -667,7 +667,7 @@ Model "UTSlimeSplash"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_sludge.png" Skin 0 "splash_sludge.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -704,7 +704,7 @@ Model "UTSlimeSplish"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_sludge.png" Skin 0 "splash_sludge.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -742,7 +742,7 @@ Model "UTNukageSplash"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_nukage.png" Skin 0 "splash_nukage.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -779,7 +779,7 @@ Model "UTNukageSplish"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_nukage.png" Skin 0 "splash_nukage.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -817,7 +817,7 @@ Model "UTLavaSplash"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_lava.png" Skin 0 "splash_lava.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES
@ -854,7 +854,7 @@ Model "UTLavaSplish"
Path "models" Path "models"
Model 0 "WaterImpactM_d.3d" Model 0 "WaterImpactM_d.3d"
Skin 0 "splash_lava.png" Skin 0 "splash_lava.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
DONTCULLBACKFACES DONTCULLBACKFACES

View file

@ -3,8 +3,8 @@ Model "PulseAmmo"
Path "models" Path "models"
Model 0 "PAmmo_d.3d" Model 0 "PAmmo_d.3d"
Skin 0 "JPammo_01.png" Skin 0 "JPammo_01.png"
Scale 0.06 0.06 0.072 Scale 0.06 0.06 0.06
ZOffset 6 ZOffset 5
FrameIndex PAMO A 0 0 FrameIndex PAMO A 0 0
} }
@ -14,7 +14,7 @@ Model "PulseBolt"
Path "models" Path "models"
Model 0 "PBolt_d.3d" Model 0 "PBolt_d.3d"
Offset 40.5 0 0 Offset 40.5 0 0
Scale 0.405 0.2025 0.243 Scale 0.405 0.2025 0.2025
AngleOffset 90 AngleOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -37,7 +37,7 @@ Model "StarterBolt"
Path "models" Path "models"
Model 0 "SBolt_d.3d" Model 0 "SBolt_d.3d"
Offset 40.5 0 0 Offset 40.5 0 0
Scale 0.405 0.2025 0.243 Scale 0.405 0.2025 0.2025
AngleOffset 90 AngleOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -60,7 +60,7 @@ Model "PulseMag"
Path "models" Path "models"
Model 0 "UsedPulse_d.3d" Model 0 "UsedPulse_d.3d"
Skin 0 "JPulseGun_02.png" Skin 0 "JPulseGun_02.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
ZOffset 2 ZOffset 2
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -75,12 +75,12 @@ Model "PulseGun"
Path "models" Path "models"
Model 1 "PulsePickup_d.3d" Model 1 "PulsePickup_d.3d"
Skin 1 "JPulsePickup_01.png" Skin 1 "JPulsePickup_01.png"
Scale 0.16 0.16 0.192 Scale 0.16 0.16 0.16
ZOffset 8 ZOffset 7
FrameIndex PGNP B 1 0 FrameIndex PGNP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex PGNP A 1 0 FrameIndex PGNP A 1 0
} }

View file

@ -3,8 +3,8 @@ Model "RifleAmmo"
Path "models" Path "models"
Model 0 "BulletBoxM_d.3d" Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png" Skin 0 "BulletBoxT.png"
Scale 0.07 0.07 0.084 Scale 0.07 0.07 0.07
ZOffset 3 ZOffset 2.5
FrameIndex SBOX A 0 0 FrameIndex SBOX A 0 0
} }
@ -14,8 +14,8 @@ Model "RifleAmmo2"
Path "models" Path "models"
Model 0 "RifleRoundM_d.3d" Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png" Skin 0 "RifleR1.png"
Scale 0.02 0.02 0.024 Scale 0.02 0.02 0.02
ZOffset 4 ZOffset 3.5
FrameIndex SRND A 0 0 FrameIndex SRND A 0 0
} }
@ -25,13 +25,13 @@ Model "SniperRifle"
Path "models" Path "models"
Model 1 "RiflePick_d.3d" Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png" Skin 1 "JRifle2.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
AngleOffset 90 AngleOffset 90
ZOffset 6 ZOffset 5
FrameIndex SRFP B 1 0 FrameIndex SRFP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex SRFP A 1 0 FrameIndex SRFP A 1 0
} }

View file

@ -3,8 +3,8 @@ Model "RipperAmmo"
Path "models" Path "models"
Model 0 "BladeHopperM_d.3d" Model 0 "BladeHopperM_d.3d"
Skin 0 "BladeHopperT.png" Skin 0 "BladeHopperT.png"
Scale 0.1 0.1 0.12 Scale 0.1 0.1 0.1
ZOffset 10 ZOffset 8
FrameIndex BHOP A 0 0 FrameIndex BHOP A 0 0
} }
@ -14,13 +14,13 @@ Model "Ripper2"
Path "models" Path "models"
Model 1 "RazPick2_d.3d" Model 1 "RazPick2_d.3d"
Skin 1 "JRazorw.png" Skin 1 "JRazorw.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
AngleOffset 90 AngleOffset 90
ZOffset 10 ZOffset 9
FrameIndex RZRP B 1 0 FrameIndex RZRP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex RZRP A 1 0 FrameIndex RZRP A 1 0
} }
@ -32,7 +32,7 @@ Model "Razor2"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "RazSkin.png" SurfaceSkin 0 1 "RazSkin.png"
Offset -9.5 0 0 Offset -9.5 0 0
Scale 0.18 0.18 0.216 Scale 0.18 0.18 0.18
AngleOffset 90 AngleOffset 90
USEACTORPITCH USEACTORPITCH
@ -46,7 +46,7 @@ Model "Razor2Trail"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 2 "RazTrail.png" SurfaceSkin 0 2 "RazTrail.png"
Offset -19 0 0 Offset -19 0 0
Scale 0.36 0.18 0.216 Scale 0.36 0.18 0.18
AngleOffset 90 AngleOffset 90
USEACTORPITCH USEACTORPITCH
DONTCULLBACKFACES DONTCULLBACKFACES
@ -61,7 +61,7 @@ Model "Razor2Alt"
// indices start at 1 for this mesh // indices start at 1 for this mesh
SurfaceSkin 0 1 "RazSkin.png" SurfaceSkin 0 1 "RazSkin.png"
Offset -9.5 0 0 Offset -9.5 0 0
Scale 0.18 0.18 0.216 Scale 0.18 0.18 0.18
AngleOffset 90 AngleOffset 90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL

View file

@ -7,8 +7,8 @@ Model "UTPlayerTFemale2"
SurfaceSkin 0 2 "army3.png" SurfaceSkin 0 2 "army3.png"
SurfaceSkin 0 3 "army4.png" SurfaceSkin 0 3 "army4.png"
SurfaceSkin 0 5 "GunPick1.png" SurfaceSkin 0 5 "GunPick1.png"
Scale 0.256 0.23 0.23 Scale 0.23 0.23 0.23
Offset -3 3 36 Offset -2.5 3 36
RollOffset -90 RollOffset -90
AngleOffset -90 AngleOffset -90
IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it IGNORETRANSLATION // I'll figure out eventually how to make color changes work, but for now this is it

View file

@ -3,8 +3,8 @@ Model "ShockAmmo"
Path "models" Path "models"
Model 0 "ShockCoreM_d.3d" Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore.png" Skin 0 "JShockCore.png"
Scale 0.11 0.11 0.132 Scale 0.11 0.11 0.11
ZOffset 12 ZOffset 10
FrameIndex SHOA A 0 0 FrameIndex SHOA A 0 0
} }
@ -13,8 +13,8 @@ Model "ShockAmmo2"
Path "models" Path "models"
Model 0 "ShockCoreM_d.3d" Model 0 "ShockCoreM_d.3d"
Skin 0 "JShockCore_2.png" Skin 0 "JShockCore_2.png"
Scale 0.11 0.11 0.132 Scale 0.11 0.11 0.11
ZOffset 12 ZOffset 10
FrameIndex SHOA A 0 0 FrameIndex SHOA A 0 0
} }
@ -24,8 +24,8 @@ Model "EnhancedShockAmmo"
Path "models" Path "models"
Model 0 "ShockCoreM_d.3d" Model 0 "ShockCoreM_d.3d"
Skin 0 "JSShockCore.png" Skin 0 "JSShockCore.png"
Scale 0.11 0.11 0.132 Scale 0.11 0.11 0.11
ZOffset 12 ZOffset 10
FrameIndex SHOA A 0 0 FrameIndex SHOA A 0 0
} }
@ -35,8 +35,7 @@ Model "ShockRifleWave"
Path "models" Path "models"
Model 0 "shockrwm_d.3d" Model 0 "shockrwm_d.3d"
Skin 0 "shocktt1.png" Skin 0 "shocktt1.png"
Scale 0.6 0.5 0.5 Scale 0.5 0.5 0.5
PitchOffset 90
FrameIndex SWAV A 0 0 FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1 FrameIndex SWAV B 0 1
@ -47,8 +46,7 @@ Model "SuperShockRifleWave"
Path "models" Path "models"
Model 0 "shockrwm_d.3d" Model 0 "shockrwm_d.3d"
Skin 0 "sshocktt1.png" Skin 0 "sshocktt1.png"
Scale 0.6 0.5 0.5 Scale 0.5 0.5 0.5
PitchOffset 90
FrameIndex SWAV A 0 0 FrameIndex SWAV A 0 0
FrameIndex SWAV B 0 1 FrameIndex SWAV B 0 1
@ -59,7 +57,7 @@ Model "ShockBeamRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "asaring.png" Skin 0 "asaring.png"
Scale 1.2 1.0 1.0 Scale 1.0 1.0 1.0
PitchOffset 90 PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -81,7 +79,7 @@ Model "SuperShockBeamRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png" Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0 Scale 1.0 1.0 1.0
PitchOffset 90 PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -103,7 +101,7 @@ Model "ShockBlastRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ppurplering.png" Skin 0 "ppurplering.png"
Scale 1.2 1.0 1.0 Scale 1.0 1.0 1.0
PitchOffset 90 PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -125,7 +123,7 @@ Model "SuperShockBlastRing"
Path "models" Path "models"
Model 0 "utringex_d.3d" Model 0 "utringex_d.3d"
Skin 0 "ASasRing.png" Skin 0 "ASasRing.png"
Scale 1.2 1.0 1.0 Scale 1.0 1.0 1.0
PitchOffset 90 PitchOffset 90
DONTCULLBACKFACES DONTCULLBACKFACES
USEACTORPITCH USEACTORPITCH
@ -148,12 +146,12 @@ Model "ShockRifle"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "asmd_t.png" Skin 1 "asmd_t.png"
AngleOffset 90 AngleOffset 90
Scale 0.14 0.14 0.18 Scale 0.14 0.14 0.14
ZOffset 4 ZOffset 3
FrameIndex ASMP B 1 0 FrameIndex ASMP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex ASMP A 1 0 FrameIndex ASMP A 1 0
} }
@ -227,22 +225,14 @@ Model "EnhancedShockRifle"
Model 1 "asmd2pick_d.3d" Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png" Skin 1 "sasmd_t.png"
AngleOffset 90 AngleOffset 90
Scale 0.14 0.14 0.18 Scale 0.14 0.14 0.14
ZOffset 12 ZOffset 3
ROTATING
FrameIndex ASMP A 1 0
}
Model "EnhancedShockRifle"
{
Path "models"
Model 1 "asmd2pick_d.3d"
Skin 1 "sasmd_t.png"
AngleOffset 90
Scale 0.14 0.14 0.18
ZOffset 4
FrameIndex ASMP B 1 0 FrameIndex ASMP B 1 0
ZOffset 10
ROTATING
FrameIndex ASMP A 1 0
} }
Model "EnhancedShockRifle" Model "EnhancedShockRifle"

View file

@ -7,7 +7,7 @@ Model "UTPlayerTMale2"
SurfaceSkin 0 2 "sldr3.png" SurfaceSkin 0 2 "sldr3.png"
SurfaceSkin 0 3 "sldr4.png" SurfaceSkin 0 3 "sldr4.png"
SurfaceSkin 0 5 "GunPick1.png" SurfaceSkin 0 5 "GunPick1.png"
Scale 0.256 0.23 0.23 Scale 0.23 0.23 0.23
Offset 0 -5 29 Offset 0 -5 29
RollOffset -90 RollOffset -90
AngleOffset -90 AngleOffset -90

View file

@ -3,8 +3,8 @@ Model "TranslocatorModule"
Path "models" Path "models"
Model 0 "Module_d.3d" Model 0 "Module_d.3d"
Skin 0 "tloc2_.png" Skin 0 "tloc2_.png"
Scale 0.056 0.056 0.0672 Scale 0.056 0.056 0.056
ZOffset 6 ZOffset 5
USEACTORPITCH USEACTORPITCH
FrameIndex TMOD A 0 0 FrameIndex TMOD A 0 0
@ -18,7 +18,7 @@ Model "Translocator"
Model 1 "Trans3loc_d.3d" Model 1 "Trans3loc_d.3d"
SurfaceSkin 1 0 "tloc1_.png" SurfaceSkin 1 0 "tloc1_.png"
SurfaceSkin 1 1 "tloc2_.png" SurfaceSkin 1 1 "tloc2_.png"
Scale 0.046 0.046 0.0552 Scale 0.046 0.046 0.046
AngleOffset -90 AngleOffset -90
ZOffset 1 ZOffset 1

View file

@ -3,8 +3,8 @@ Model "WarheadAmmo"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01_.png" Skin 0 "jmissile_01_.png"
Scale 0.2 0.2 0.24 Scale 0.2 0.2 0.2
ZOffset 21 ZOffset 17.5
FrameIndex WMIS A 0 0 FrameIndex WMIS A 0 0
} }
@ -14,8 +14,7 @@ Model "ShockWave"
Path "models" Path "models"
Model 0 "shockwavem_d.3d" Model 0 "shockwavem_d.3d"
Skin 0 "shockt1.png" Skin 0 "shockt1.png"
Scale 1.2 1.0 1.0 Scale 1.0 1.0 1.0
PitchOffset 90
FrameIndex RWAV A 0 0 FrameIndex RWAV A 0 0
FrameIndex RWAV B 0 1 FrameIndex RWAV B 0 1
@ -26,8 +25,8 @@ Model "WarShell"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png" Skin 0 "jmissile_01.png"
Scale 0.24 0.2 0.2 Scale 0.2 0.2 0.2
Offset -13 0 0 Offset -11 0 0
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -39,8 +38,8 @@ Model "GuidedWarShell"
Path "models" Path "models"
Model 0 "missile_d.3d" Model 0 "missile_d.3d"
Skin 0 "jmissile_01.png" Skin 0 "jmissile_01.png"
Scale 0.24 0.2 0.2 Scale 0.2 0.2 0.2
Offset -13 0 0 Offset -11 0 0
PitchOffset -90 PitchOffset -90
USEACTORPITCH USEACTORPITCH
USEACTORROLL USEACTORROLL
@ -53,13 +52,13 @@ Model "WarheadLauncher"
Path "models" Path "models"
Model 1 "whpick_d.3d" Model 1 "whpick_d.3d"
Skin 1 "jwhpick1.png" Skin 1 "jwhpick1.png"
Scale 0.2 0.24 0.2 Scale 0.2 0.2 0.2
RollOffset -90 RollOffset -90
ZOffset 11 ZOffset 9
FrameIndex RDMP B 1 0 FrameIndex RDMP B 1 0
ZOffset 12 ZOffset 10
ROTATING ROTATING
FrameIndex RDMP A 1 0 FrameIndex RDMP A 1 0
} }