I swear this is the last one
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1 changed files with 4 additions and 4 deletions
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@ -3,9 +3,9 @@
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What began as a test for importing UT vertex meshes has turned into an actual
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What began as a test for importing UT vertex meshes has turned into an actual
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full UT weapon and item mod.
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full UT weapon and item mod.
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## Currently you have to patch in [this pull request](https://github.com/coelckers/gzdoom/pull/495) yourself for models to render correctly.
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### Currently you have to patch in [this pull request](https://github.com/coelckers/gzdoom/pull/495) yourself for models to render correctly.
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Currently implemented:
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## Currently implemented
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- Flak Cannon (slot 8)
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- Flak Cannon (slot 8)
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- ASMD Shock Rifle (slot 4)
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- ASMD Shock Rifle (slot 4)
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@ -43,14 +43,14 @@ Currently implemented:
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- Rocket Launcher (slot 9)
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- Rocket Launcher (slot 9)
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- Scaling/Customization options for the HUD
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- Scaling/Customization options for the HUD
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In progress:
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## In progress
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- Make biorifle sludge follow ceiling and wall movement (this might be hard)
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- Make biorifle sludge follow ceiling and wall movement (this might be hard)
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- Add some more effects, maybe some nicer recoil on guns too
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- Add some more effects, maybe some nicer recoil on guns too
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- General polishing and bugfixing
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- General polishing and bugfixing
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- Trim out unused animations
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- Trim out unused animations
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Known bugs:
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## Known bugs
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- Sometimes the slave enforcer has its psprite "lower" slightly while the main
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- Sometimes the slave enforcer has its psprite "lower" slightly while the main
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enforcer is reloading. No idea what causes this (Could be bobbing-related)
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enforcer is reloading. No idea what causes this (Could be bobbing-related)
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