More fixes with more hacks.

This commit is contained in:
Marisa the Magician 2021-01-24 16:55:23 +01:00
commit 1555d7f89b

View file

@ -20,7 +20,7 @@ Class PulseGunLED : Actor
override void PostBeginPlay()
{
SetOrigin((PULSELEDBASE+128,0,0),false);
SetOrigin((PULSELEDBASE+128,PULSELEDBASE,0),false);
SetZ(floorz);
roll = 180;
angle = 180;
@ -28,20 +28,20 @@ Class PulseGunLED : Actor
double halfstretch = (1.+level.pixelstretch)/2.;
if ( !base )
{
base = Spawn("AmmoLEDScreen",(PULSELEDBASE,-128.,floorz+64./halfstretch));
base = Spawn("AmmoLEDScreen",(PULSELEDBASE,PULSELEDBASE-128.,floorz+64./halfstretch));
base.scale.y /= level.pixelstretch;
}
for ( int i=0; i<3; i++ )
{
if ( !digits[i] )
{
digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,-72.+48.*i,floorz+50./halfstretch));
digits[i] = Spawn("LEDFont",(PULSELEDBASE+1.,PULSELEDBASE-72.+48.*i,floorz+50./halfstretch));
digits[i].scale.y /= level.pixelstretch;
}
}
if ( !bar )
{
bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,-98.,floorz-26./halfstretch));
bar = Spawn("AmmoCountBar",(PULSELEDBASE+1.,PULSELEDBASE-98.,floorz-26./halfstretch));
bar.scale.y /= level.pixelstretch;
}
}
@ -87,7 +87,7 @@ Class FlakCannonLED : Actor
override void PostBeginPlay()
{
SetOrigin((FLAKLEDBASE+64,0,0),false);
SetOrigin((FLAKLEDBASE+64,FLAKLEDBASE,0),false);
SetZ(floorz);
roll = 180;
angle = 180;
@ -95,14 +95,14 @@ Class FlakCannonLED : Actor
double halfstretch = (1.+level.pixelstretch)/2.;
if ( !base )
{
base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,-64.,floorz+32./halfstretch));
base = Spawn("AmmoLEDScreen",(FLAKLEDBASE,FLAKLEDBASE-64.,floorz+32./halfstretch));
base.scale.y /= level.pixelstretch;
}
for ( int i=0; i<3; i++ )
{
if ( !digits[i] )
{
digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,-30.+20.*i,floorz+16./halfstretch));
digits[i] = Spawn("LEDFont",(FLAKLEDBASE+1.,FLAKLEDBASE-30.+20.*i,floorz+16./halfstretch));
digits[i].scale.y /= level.pixelstretch;
}
}
@ -138,7 +138,7 @@ Class MinigunLED : Actor
override void PostBeginPlay()
{
SetOrigin((MINILEDBASE+32,0,0),false);
SetOrigin((MINILEDBASE+32,MINILEDBASE,0),false);
SetZ(floorz);
roll = 180;
angle = 180;
@ -146,14 +146,14 @@ Class MinigunLED : Actor
double halfstretch = (1.+level.pixelstretch)/2.;
if ( !base )
{
base = Spawn("AmmoLEDScreen",(MINILEDBASE,-32.,floorz+32./halfstretch));
base = Spawn("AmmoLEDScreen",(MINILEDBASE,MINILEDBASE-32.,floorz+32./halfstretch));
base.scale.y /= level.pixelstretch;
}
for ( int i=0; i<3; i++ )
{
if ( !digits[i] )
{
digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,-30.+20.*i,floorz+16./halfstretch));
digits[i] = Spawn("LEDFont",(MINILEDBASE+1.,MINILEDBASE-30.+20.*i,floorz+16./halfstretch));
digits[i].scale.y /= level.pixelstretch;
}
}
@ -179,7 +179,7 @@ Class UTRocketLauncherLED : Actor
override void PostBeginPlay()
{
SetOrigin((ROCKETLEDBASE+32,0,0),false);
SetOrigin((ROCKETLEDBASE+32,ROCKETLEDBASE,0),false);
SetZ(floorz);
roll = 180;
angle = 180;
@ -187,14 +187,14 @@ Class UTRocketLauncherLED : Actor
double halfstretch = (1.+level.pixelstretch)/2.;
if ( !base )
{
base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,-32.,floorz+32./halfstretch));
base = Spawn("AmmoLEDScreen",(ROCKETLEDBASE,ROCKETLEDBASE-32.,floorz+32./halfstretch));
base.scale.y /= level.pixelstretch;
}
for ( int i=0; i<3; i++ )
{
if ( !digits[i] )
{
digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,-30.+20.*i,floorz+16./halfstretch));
digits[i] = Spawn("LEDFont",(ROCKETLEDBASE+1.,ROCKETLEDBASE-30.+20.*i,floorz+16./halfstretch));
digits[i].scale.y /= level.pixelstretch;
}
}