1.0.3 release:
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging. - Fix Minigun not shooting bullets immediately on refire. - Fix Minigun playing unwind animation on death.
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4 changed files with 14 additions and 2 deletions
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@ -802,6 +802,11 @@ Class BioRifle : UTWeapon
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AltCheck:
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TNT1 A 1
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{
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if ( Health <= 0 )
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{
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invoker.bCharging = false;
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return ResolveState("Null");
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}
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if ( player.cmd.buttons&BT_ALTATTACK )
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return ResolveState(null);
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player.SetPSprite(PSP_WEAPON,ResolveState("AltRelease"));
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