1.0.3 release:

- Fix Biorifle and Impact Hammer still being able to fire if player died while charging.
 - Fix Minigun not shooting bullets immediately on refire.
 - Fix Minigun playing unwind animation on death.
This commit is contained in:
Marisa the Magician 2019-10-29 13:28:17 +01:00
commit 1f5778177a
4 changed files with 14 additions and 2 deletions

View file

@ -802,6 +802,11 @@ Class BioRifle : UTWeapon
AltCheck:
TNT1 A 1
{
if ( Health <= 0 )
{
invoker.bCharging = false;
return ResolveState("Null");
}
if ( player.cmd.buttons&BT_ALTATTACK )
return ResolveState(null);
player.SetPSprite(PSP_WEAPON,ResolveState("AltRelease"));