1.0.3 release:
- Fix Biorifle and Impact Hammer still being able to fire if player died while charging. - Fix Minigun not shooting bullets immediately on refire. - Fix Minigun playing unwind animation on death.
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4 changed files with 14 additions and 2 deletions
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@ -52,6 +52,11 @@ Class ImpactHammer : UTWeapon
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}
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action void A_ChargeUp()
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{
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if ( Health <= 0 )
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{
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player.SetPSprite(-9999,ResolveState("Null"));
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return;
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}
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invoker.chargesize += .75/TICRATE;
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invoker.count += 1./TICRATE;
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if ( invoker.count > .2 )
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@ -249,7 +254,7 @@ Class ImpactHammer : UTWeapon
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Release:
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IMPF A 0
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{
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A_Overlay(-9999,null);
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A_Overlay(-9999,"Null");
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if ( self is 'UTPlayer' )
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UTPlayer(self).PlayAttacking3();
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A_FireBlast();
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