Adjust backpack give amounts for all ammo types.

This commit is contained in:
Marisa the Magician 2019-10-03 21:58:37 +02:00
commit 32df2efc86
9 changed files with 9 additions and 9 deletions

View file

@ -6,7 +6,7 @@ Class BioAmmo : Ammo
Inventory.PickupMessage "$I_BIOAMMO"; Inventory.PickupMessage "$I_BIOAMMO";
Inventory.Amount 25; Inventory.Amount 25;
Inventory.MaxAmount 100; Inventory.MaxAmount 100;
Ammo.BackpackAmount 50; Ammo.BackpackAmount 15;
Ammo.BackpackMaxAmount 200; Ammo.BackpackMaxAmount 200;
Ammo.DropAmount 10; Ammo.DropAmount 10;
} }

View file

@ -48,7 +48,7 @@ Class ChainsawAmmo : Ammo
Inventory.PickupMessage "$I_CHAINSAWAMMO"; Inventory.PickupMessage "$I_CHAINSAWAMMO";
Inventory.Amount 20; Inventory.Amount 20;
Inventory.MaxAmount 100; Inventory.MaxAmount 100;
Ammo.BackpackAmount 50; Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 100; Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 20; Ammo.DropAmount 20;
} }

View file

@ -6,7 +6,7 @@ Class UTRocketAmmo : Ammo
Inventory.PickupMessage "$I_ROCKETAMMO"; Inventory.PickupMessage "$I_ROCKETAMMO";
Inventory.Amount 12; Inventory.Amount 12;
Inventory.MaxAmount 48; Inventory.MaxAmount 48;
Ammo.BackpackAmount 12; Ammo.BackpackAmount 6;
Ammo.BackpackMaxAmount 96; Ammo.BackpackMaxAmount 96;
Ammo.DropAmount 3; Ammo.DropAmount 3;
} }

View file

@ -6,7 +6,7 @@ Class FlakAmmo : Ammo
Inventory.PickupMessage ""; Inventory.PickupMessage "";
Inventory.Amount 10; Inventory.Amount 10;
Inventory.MaxAmount 50; Inventory.MaxAmount 50;
Ammo.BackpackAmount 20; Ammo.BackpackAmount 5;
Ammo.BackpackMaxAmount 100; Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 5; Ammo.DropAmount 5;
} }

View file

@ -6,7 +6,7 @@ Class MiniAmmo : Ammo
Inventory.PickupMessage ""; Inventory.PickupMessage "";
Inventory.Amount 50; Inventory.Amount 50;
Inventory.MaxAmount 200; Inventory.MaxAmount 200;
Ammo.BackpackAmount 100; Ammo.BackpackAmount 25;
Ammo.BackpackMaxAmount 400; Ammo.BackpackMaxAmount 400;
Ammo.DropAmount 20; Ammo.DropAmount 20;
} }

View file

@ -6,7 +6,7 @@ Class PulseAmmo : Ammo
Inventory.PickupMessage "$I_PULSEAMMO"; Inventory.PickupMessage "$I_PULSEAMMO";
Inventory.Amount 25; Inventory.Amount 25;
Inventory.MaxAmount 200; Inventory.MaxAmount 200;
Ammo.BackpackAmount 40; Ammo.BackpackAmount 10;
Ammo.BackpackMaxAmount 400; Ammo.BackpackMaxAmount 400;
Ammo.DropAmount 10; Ammo.DropAmount 10;
} }

View file

@ -6,7 +6,7 @@ Class RipperAmmo : Ammo
Inventory.PickupMessage "$I_RIPPERAMMO"; Inventory.PickupMessage "$I_RIPPERAMMO";
Inventory.Amount 10; Inventory.Amount 10;
Inventory.MaxAmount 40; Inventory.MaxAmount 40;
Ammo.BackpackAmount 20; Ammo.BackpackAmount 5;
Ammo.BackpackMaxAmount 80; Ammo.BackpackMaxAmount 80;
Ammo.DropAmount 5; Ammo.DropAmount 5;
} }

View file

@ -6,7 +6,7 @@ Class ShockAmmo : Ammo
Inventory.PickupMessage "$I_SHOCKAMMO"; Inventory.PickupMessage "$I_SHOCKAMMO";
Inventory.Amount 10; Inventory.Amount 10;
Inventory.MaxAmount 50; Inventory.MaxAmount 50;
Ammo.BackpackAmount 20; Ammo.BackpackAmount 5;
Ammo.BackpackMaxAmount 100; Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 5; Ammo.DropAmount 5;
} }

View file

@ -6,7 +6,7 @@ Class RifleAmmo : Ammo
Inventory.PickupMessage "$I_RIFLEAMMO"; Inventory.PickupMessage "$I_RIFLEAMMO";
Inventory.Amount 10; Inventory.Amount 10;
Inventory.MaxAmount 50; Inventory.MaxAmount 50;
Ammo.BackpackAmount 20; Ammo.BackpackAmount 5;
Ammo.BackpackMaxAmount 100; Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 5; Ammo.DropAmount 5;
} }