Emergency hotfix.
This commit is contained in:
parent
ec833eae54
commit
475447905f
1 changed files with 2 additions and 2 deletions
|
|
@ -3549,8 +3549,8 @@ Class UTMainHandler : EventHandler
|
||||||
Weapon saw = Weapon(e.Inflictor?e.Inflictor.FindInventory("UTChainsaw"):null);
|
Weapon saw = Weapon(e.Inflictor?e.Inflictor.FindInventory("UTChainsaw"):null);
|
||||||
if ( !saw ) saw = Weapon(e.DamageSource?e.DamageSource.FindInventory("UTChainsaw"):null);
|
if ( !saw ) saw = Weapon(e.DamageSource?e.DamageSource.FindInventory("UTChainsaw"):null);
|
||||||
bool current = false;
|
bool current = false;
|
||||||
if ( e.Inflictor.player && (e.Inflictor.player.ReadyWeapon == saw) ) current = true;
|
if ( e.Inflictor && e.Inflictor.player && (e.Inflictor.player.ReadyWeapon == saw) ) current = true;
|
||||||
if ( e.DamageSource.player && (e.DamageSource.player.ReadyWeapon == saw) ) current = true;
|
if ( e.DamageSource && e.DamageSource.player && (e.DamageSource.player.ReadyWeapon == saw) ) current = true;
|
||||||
if ( flak_sawammo && saw && (saw.Ammo1.Amount < 40) && !current && !Random[SawDrop](0,9) )
|
if ( flak_sawammo && saw && (saw.Ammo1.Amount < 40) && !current && !Random[SawDrop](0,9) )
|
||||||
{
|
{
|
||||||
let a = Actor.Spawn("ChainsawAmmo",e.Thing.Vec3Offset(0,0,e.Thing.Height*.5));
|
let a = Actor.Spawn("ChainsawAmmo",e.Thing.Vec3Offset(0,0,e.Thing.Height*.5));
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue