A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
parent
bcab8e79ae
commit
5248ac8fd6
108 changed files with 920 additions and 175 deletions
15
menudef.txt
15
menudef.txt
|
|
@ -1,16 +1,23 @@
|
|||
OptionValue "UTMenuType"
|
||||
OptionValue "BetaToggle"
|
||||
{
|
||||
0, "Final"
|
||||
0, "Normal"
|
||||
1, "Beta"
|
||||
}
|
||||
|
||||
OptionMenu "UTOptionMenu"
|
||||
{
|
||||
Title "UT Options"
|
||||
|
||||
StaticText "Menu Options", "Gold"
|
||||
Option "Menu Type", "flak_protomenu", "UTMenuType"
|
||||
Option "Menu Type", "flak_protomenu", "BetaToggle"
|
||||
Command "Apply Changes", "event refreshmenu"
|
||||
StaticText " "
|
||||
StaticText "Item Options", "Gold"
|
||||
Option "UDamage Style", "flak_betaudamage", "BetaToggle"
|
||||
StaticText " "
|
||||
StaticText "Weapon Options", "Gold"
|
||||
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
|
||||
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
|
||||
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
|
||||
}
|
||||
|
||||
AddOptionMenu "OptionsMenu"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue