A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.

Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
This commit is contained in:
Marisa the Magician 2018-05-20 02:10:30 +02:00
commit 5248ac8fd6
108 changed files with 920 additions and 175 deletions

View file

@ -1,16 +1,23 @@
OptionValue "UTMenuType"
OptionValue "BetaToggle"
{
0, "Final"
0, "Normal"
1, "Beta"
}
OptionMenu "UTOptionMenu"
{
Title "UT Options"
StaticText "Menu Options", "Gold"
Option "Menu Type", "flak_protomenu", "UTMenuType"
Option "Menu Type", "flak_protomenu", "BetaToggle"
Command "Apply Changes", "event refreshmenu"
StaticText " "
StaticText "Item Options", "Gold"
Option "UDamage Style", "flak_betaudamage", "BetaToggle"
StaticText " "
StaticText "Weapon Options", "Gold"
Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
}
AddOptionMenu "OptionsMenu"