Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame 5248ac8fd6 A couple more things, including an ambient glow shader effect, some more item replacements, and menu options.
Damage Amplifier has been implemented. Armor items are being worked on. Powerups will come later, then I'll continue doing more weapons.
2018-05-20 02:10:30 +02:00
brightmaps A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
graphics Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
maps First public commit. 2018-05-15 02:22:27 +02:00
models A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
music First public commit. 2018-05-15 02:22:27 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sprites Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
textures Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
zscript A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
animdefs.txt Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
decaldef.txt Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
menudef.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
modeldef.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
readme.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sndinfo.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.misc A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
textures.pulse Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt First public commit. 2018-05-15 02:22:27 +02:00
zscript.txt Progress continues. Many things have been added. Pulsegun is complete. 2018-05-19 00:48:40 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.

Currently implemented:

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with beta animations)
 - Big Keg O' Health (soulsphere)
 - Beta Super Health (medkit)
 - Health Pack (stimpak)
 - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (invulnerability sphere)
 - Mesh replacements for the keys

In progress:

 - Armor system
  - Something to replace armor bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Searchlight (light amplification visor)
 - Toxin Suit (radsuit)

To be done:

 - Impact Hammer (slot 1)
 - Chainsaw (slot 1)
 - Translocator (slot 1)
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)
 - Ripper (slot 6)
 - Minigun (slot 7)
 - Rocket Launcher (slot 9)
 - Sniper Rifle (slot 0)

 - UT HUD

 - An alternate invulnerability sphere replacement that actually is invulnerability
 - Something to replace berserk (candidates: make it spawn another enforcer, with a small chance of a limited ammo instagib shockrifle instead)
 - Something to replace computer map (just a mesh replacement maybe)
 - Replace the barrels (there are perfect candidates in Unreal 1)
 - ... maybe more