Backport some changes from development branch:

- Made Kinsie's Test Map changes toggleable (off by default)
 - Corrected physics of various projectiles
 - Replaced textures of health items to something better looking
 - Biosludge now only has a hitbox when stuck to surfaces, to be
   more consistent with vanilla behavior
 - Some code cleanup
This commit is contained in:
Marisa the Magician 2019-01-22 13:34:14 +01:00
commit 5435f06d4e
20 changed files with 222 additions and 285 deletions

View file

@ -0,0 +1,18 @@
vec4 ProcessLight( vec4 color )
{
return vec4(1.0);
}
vec4 ProcessTexel()
{
vec2 coord = vTexCoord.st;
vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0;
dist.x *= abs(mod(dist.y+timer*3.34536,4)-2)-1;
coord.x += dist.x*0.12;
dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0;
dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1;
coord.y -= dist.y*0.09;
coord.y = clamp(coord.y,0.0,1.0);
coord.x += timer*0.5346;
return getTexel(coord);
}