- Made Kinsie's Test Map changes toggleable (off by default) - Corrected physics of various projectiles - Replaced textures of health items to something better looking - Biosludge now only has a hitbox when stuck to surfaces, to be more consistent with vanilla behavior - Some code cleanup
18 lines
451 B
GLSL
18 lines
451 B
GLSL
vec4 ProcessLight( vec4 color )
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{
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return vec4(1.0);
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}
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vec4 ProcessTexel()
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{
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vec2 coord = vTexCoord.st;
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vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0;
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dist.x *= abs(mod(dist.y+timer*3.34536,4)-2)-1;
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coord.x += dist.x*0.12;
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dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0;
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dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1;
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coord.y -= dist.y*0.09;
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coord.y = clamp(coord.y,0.0,1.0);
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coord.x += timer*0.5346;
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return getTexel(coord);
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}
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