Corrected Redeemer HUD behavior (Tint is reduced, HUD doesn't hide when guiding).

This commit is contained in:
Marisa the Magician 2018-08-12 16:45:39 +02:00
commit 5ab9bb4930
2 changed files with 1 additions and 2 deletions

View file

@ -147,7 +147,6 @@ Class UTHud : BaseStatusBar
override void Draw( int state, double TicFrac )
{
Super.Draw(state,TicFrac);
if ( players[consoleplayer].camera is 'GuidedWarShell' ) return;
HScale = Screen.GetWidth()/1280.;
switch ( CVar.GetCVar('flak_colorprefs',CPlayer).GetInt() )
{