Made weapons switchable while selecting.

Added footsteps.
Some minor tweaks.
Listed known bugs in readme.
This commit is contained in:
Marisa the Magician 2018-05-30 17:52:20 +02:00
commit 5baca999b5
7 changed files with 7 additions and 7 deletions

View file

@ -26,7 +26,7 @@ Class BioAmmo : Ammo
Inventory.Amount 25;
Inventory.MaxAmount 100;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 199;
Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 10;
}
States

View file

@ -7,7 +7,7 @@ Class UTRocketAmmo : Ammo
Inventory.Amount 12;
Inventory.MaxAmount 48;
Ammo.BackpackAmount 12;
Ammo.BackpackMaxAmount 96;
Ammo.BackpackMaxAmount 48;
Ammo.DropAmount 3;
}
States

View file

@ -33,7 +33,7 @@ Class FlakAmmo : Ammo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 100;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 5;
}
States

View file

@ -7,7 +7,7 @@ Class RipperAmmo : Ammo
Inventory.Amount 25;
Inventory.MaxAmount 75;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 150;
Ammo.BackpackMaxAmount 75;
Ammo.DropAmount 10;
}
States

View file

@ -7,7 +7,7 @@ Class ShockAmmo : Ammo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 100;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 5;
}
States

View file

@ -7,7 +7,7 @@ Class RifleAmmo : Ammo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 100;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 5;
}
States

View file

@ -8,7 +8,7 @@ Class WarheadAmmo : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 3;
Ammo.BackpackMaxAmount 2;
Ammo.DropAmount 1;
Inventory.RespawnTics 2100;
}