Impact Hammer fully implemented. Began working on Chainsaw.

Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
This commit is contained in:
Marisa the Magician 2018-05-26 00:07:23 +02:00
commit 72eb6ca8d1
17 changed files with 254 additions and 21 deletions

View file

@ -22,3 +22,84 @@ Model "UTChainsaw"
FrameIndex CSWP B 1 0
}
Model "UTChainsaw"
{
Path "models"
Model 0 "chainsawM_d.3d"
SurfaceSkin 0 0 "Jchainsaw1.png"
SurfaceSkin 0 1 "Jchainsaw2.png"
SurfaceSkin 0 2 "Jchainsaw3.png"
SurfaceSkin 0 3 "Jchainsaw4.png"
Scale 0.2 0.16 0.18
Offset 3.5 -12.8 -7.2
AngleOffset 268
PitchOffset 90
// select
FrameIndex CSWS A 0 2
FrameIndex CSWS B 0 3
FrameIndex CSWS C 0 4
FrameIndex CSWS D 0 5
FrameIndex CSWS E 0 6
FrameIndex CSWS F 0 7
FrameIndex CSWS G 0 8
FrameIndex CSWS H 0 9
FrameIndex CSWS I 0 10
FrameIndex CSWS J 0 11
FrameIndex CSWS K 0 12
FrameIndex CSWS L 0 13
FrameIndex CSWS M 0 14
FrameIndex CSWS N 0 15
FrameIndex CSWS O 0 16
// idle
FrameIndex CSWI A 0 17
FrameIndex CSWI B 0 18
FrameIndex CSWI C 0 19
FrameIndex CSWI D 0 20
FrameIndex CSWI E 0 21
FrameIndex CSWI F 0 22
FrameIndex CSWI G 0 23
FrameIndex CSWI H 0 24
FrameIndex CSWI I 0 25
FrameIndex CSWI J 0 26
// swipe
FrameIndex CSWA A 0 27
FrameIndex CSWA B 0 28
FrameIndex CSWA C 0 29
FrameIndex CSWA D 0 30
FrameIndex CSWA E 0 31
FrameIndex CSWA F 0 32
FrameIndex CSWA G 0 33
FrameIndex CSWA H 0 34
FrameIndex CSWA I 0 35
FrameIndex CSWA J 0 36
FrameIndex CSWA K 0 37
// jab
FrameIndex CSWJ A 0 42
FrameIndex CSWJ B 0 43
FrameIndex CSWJ C 0 44
FrameIndex CSWJ D 0 45
FrameIndex CSWJ E 0 46
FrameIndex CSWJ F 0 47
FrameIndex CSWJ G 0 48
FrameIndex CSWJ H 0 49
FrameIndex CSWJ I 0 50
FrameIndex CSWJ J 0 51
FrameIndex CSWJ K 0 52
FrameIndex CSWJ L 0 53
FrameIndex CSWJ M 0 54
FrameIndex CSWJ N 0 55
FrameIndex CSWJ O 0 56
FrameIndex CSWJ P 0 57
FrameIndex CSWJ Q 0 58
FrameIndex CSWJ R 0 59
FrameIndex CSWJ S 0 60
// down
FrameIndex CSWD A 0 62
FrameIndex CSWD B 0 63
FrameIndex CSWD C 0 64
FrameIndex CSWD D 0 65
FrameIndex CSWD E 0 66
FrameIndex CSWD F 0 67
}