Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame 72eb6ca8d1 Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
2018-05-26 00:10:31 +02:00
brightmaps All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
graphics Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
maps First public commit. 2018-05-15 02:22:27 +02:00
models Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
music First public commit. 2018-05-15 02:22:27 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Added all the sounds needed for the remaining weapons. 2018-05-25 17:49:17 +02:00
sprites All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
textures All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
zscript Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
decaldef.txt Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
menudef.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
modeldef.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.enforcer The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.flak The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.ges The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
modeldef.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.misc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.pulse The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.rifle The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.ripper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.shock The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.transloc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.warhead Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
readme.txt Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
sndinfo.txt Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.enforcer The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.misc All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
textures.pulse Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ripper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.transloc The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.

Currently implemented:

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with beta animations)
 - Health
  - Big Keg O' Health (soulsphere)
  - Beta Super Health (medkit)
  - Health Pack (stimpak)
  - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (berserk)
 - Keys
 - Backpack
 - Armor
  - Armor Bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Computer Map (computer area map)
 - Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
 - Searchlight (light amplification visor)
 - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
 - UT HUD
 - Impact Hammer (slot 1)

In progress:

 - Chainsaw (slot 1)
 - Translocator (slot 1)
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)
 - Ripper (slot 6)
 - Minigun (slot 7)
 - Rocket Launcher (slot 9)
 - Sniper Rifle (slot 0)

Things to do eventually:

 - Trim out unused animations.
 - Add some more effects, maybe some nicer recoil on guns too.
 - Unreal 1 weapons?
 - Think of what item(s) the jump boots can replace.