Impact Hammer fully implemented. Began working on Chainsaw.

Tweaked the shake effect on all weapons.
Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap.
Corrected the chainsaw and translocator HUD icons.
This commit is contained in:
Marisa the Magician 2018-05-26 00:07:23 +02:00
commit 72eb6ca8d1
17 changed files with 254 additions and 21 deletions

View file

@ -469,7 +469,7 @@ Class FlakCannon : UTWeapon
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(160,255,96,0),1);
A_AlertMonsters();
A_QuakeEx(1,1,1,3,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
A_QuakeEx(1,1,1,3,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.05);
Vector3 x, y, z;
double a, s;
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
@ -507,7 +507,7 @@ Class FlakCannon : UTWeapon
invoker.FireEffect();
UTMainHandler.DoFlash(self,Color(128,255,96,0),1);
A_AlertMonsters();
A_QuakeEx(2,2,2,6,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
A_QuakeEx(2,2,2,6,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
Vector3 x, y, z;
double a, s;
[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);