Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons. Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap. Corrected the chainsaw and translocator HUD icons.
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1ddda70712
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17 changed files with 254 additions and 21 deletions
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@ -791,7 +791,7 @@ Class ShockRifle : UTWeapon
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,128,0,255),1);
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A_AlertMonsters();
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A_QuakeEx(3,3,3,4,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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A_QuakeEx(3,3,3,4,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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@ -810,7 +810,7 @@ Class ShockRifle : UTWeapon
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,128,0,255),1);
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A_AlertMonsters();
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A_QuakeEx(3,3,3,8,0,64,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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A_QuakeEx(3,3,3,8,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.1);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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@ -859,7 +859,7 @@ Class ShockRifle : UTWeapon
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ASMA BCDEFGHIJ 2;
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Goto Idle;
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Deselect:
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ASMD ABCDEFG 1;
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ASMD ABCDEFG 2;
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ASMD G 1 A_Lower(int.max);
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Wait;
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Select:
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@ -900,7 +900,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,0),1);
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A_AlertMonsters();
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A_QuakeEx(8,8,8,12,0,96,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
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A_QuakeEx(8,8,8,12,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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@ -919,7 +919,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,0),1);
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A_AlertMonsters();
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A_QuakeEx(8,8,8,16,0,96,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
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A_QuakeEx(8,8,8,16,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.25);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+3.0*y-4.0*z;
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@ -968,7 +968,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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ASMA BCDEFGHIJ 2;
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Goto Idle;
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Deselect:
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ASMD ABCDEFG 1;
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ASMD ABCDEFG 2;
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ASMD G 1 A_Lower(int.max);
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Wait;
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Select:
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