Impact Hammer fully implemented. Began working on Chainsaw.
Tweaked the shake effect on all weapons. Covered up some seams on redeemer texture. Moved the model slightly to cover up a gap. Corrected the chainsaw and translocator HUD icons.
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1ddda70712
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17 changed files with 254 additions and 21 deletions
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@ -522,7 +522,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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A_QuakeEx(6,6,6,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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vel -= x*10;
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@ -558,7 +558,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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invoker.FireEffect();
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UTMainHandler.DoFlash(self,Color(128,255,128,128),1);
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A_AlertMonsters();
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A_QuakeEx(6,6,6,20,0,100,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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A_QuakeEx(6,6,6,20,0,1,"",QF_RELATIVE|QF_SCALEDOWN,rollIntensity:0.2);
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Vector3 x, y, z;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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vel -= x*10;
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