The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
12
menudef.txt
12
menudef.txt
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@ -3,6 +3,12 @@ OptionValue "BetaToggle"
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0, "Normal"
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1, "Beta"
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}
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OptionValue "ColorPrefs"
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{
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0, "Team"
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1, "Player"
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2, "Custom"
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}
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OptionMenu "UTOptionMenu"
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{
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Title "UT Options"
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@ -18,6 +24,12 @@ OptionMenu "UTOptionMenu"
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Option "Enforcer Reloading", "flak_enforcerreload", "YesNo"
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Option "Pulsegun Reloading", "flak_pulsereload", "YesNo"
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Option "Redeemer Target Visuals", "flak_redeemerreadout", "YesNo"
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StaticText " "
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StaticText "HUD Options", "Gold"
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Option "Color Choice", "flak_colorprefs", "ColorPrefs"
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ColorPicker "Custom Color", "flak_colorcustom"
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Slider "HUD Opacity", "flak_opacity", 0.5, 1, 0.05, 2
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ColorPicker "Background Color", "flak_bgcolor"
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}
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AddOptionMenu "OptionsMenu"
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