The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

50
modeldef.rifle Normal file
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Model "RifleAmmo"
{
Path "models"
Model 0 "BulletBoxM_d.3d"
Skin 0 "BulletBoxT.png"
Scale -0.084 0.07 0.07
PitchOffset 90
AngleOffset 180
ZOffset 3
FrameIndex SBOX A 0 0
}
Model "RifleAmmo2"
{
Path "models"
Model 0 "RifleRoundM_d.3d"
Skin 0 "RifleR1.png"
Scale -0.024 0.02 0.02
PitchOffset 90
ZOffset 4
FrameIndex SRND A 0 0
}
Model "SniperRifle"
{
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2
PitchOffset 90
AngleOffset 270
ZOffset 12
ROTATING
FrameIndex SRFP A 1 0
}
Model "SniperRifle"
{
Path "models"
Model 1 "RiflePick_d.3d"
Skin 1 "JRifle2.png"
Scale -0.2 0.24 0.2
PitchOffset 90
AngleOffset 270
ZOffset 6
FrameIndex SRFP B 1 0
}