The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -1,4 +1,4 @@
Class Tier3Ammo : RandomSpawner replaces Shell
Class Tier3Ammo : RandomSpawner2 replaces Shell
{
Default
{
@ -7,7 +7,7 @@ Class Tier3Ammo : RandomSpawner replaces Shell
}
}
Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
Class Tier3Weapon : RandomSpawner replaces Shotgun
Class Tier3Weapon : RandomSpawner2 replaces Shotgun
{
Default
{
@ -26,7 +26,7 @@ Class BioAmmo : UTAmmo
Inventory.Amount 25;
Inventory.MaxAmount 100;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 200;
Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT3;
}
@ -437,6 +437,7 @@ Class BioRifle : UTWeapon
Inventory.PickupMessage "You got the GES BioRifle.";
Weapon.UpSound "ges/select";
Weapon.SlotNumber 3;
Weapon.SelectionOrder 7;
Weapon.AmmoType "BioAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "BioAmmo";