The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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parent
d3da87cefe
commit
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81 changed files with 3060 additions and 2302 deletions
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@ -1,4 +1,4 @@
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Class Tier3Ammo : RandomSpawner replaces Shell
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Class Tier3Ammo : RandomSpawner2 replaces Shell
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{
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Default
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{
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@ -7,7 +7,7 @@ Class Tier3Ammo : RandomSpawner replaces Shell
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}
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}
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Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
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Class Tier3Weapon : RandomSpawner replaces Shotgun
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Class Tier3Weapon : RandomSpawner2 replaces Shotgun
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{
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Default
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{
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@ -26,7 +26,7 @@ Class BioAmmo : UTAmmo
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Inventory.Amount 25;
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Inventory.MaxAmount 100;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 200;
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Ammo.BackpackMaxAmount 100;
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Ammo.DropAmount 25;
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UTAmmo.UsedInSlot AMMO_SLOT3;
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}
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@ -437,6 +437,7 @@ Class BioRifle : UTWeapon
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Inventory.PickupMessage "You got the GES BioRifle.";
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Weapon.UpSound "ges/select";
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Weapon.SlotNumber 3;
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Weapon.SelectionOrder 7;
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Weapon.AmmoType "BioAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "BioAmmo";
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