The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -1,11 +1,20 @@
Class UTChainsaw : Weapon replaces Chainsaw
Class UTChainsaw : UTWeapon replaces Chainsaw
{
Default
{
Tag "Chainsaw";
Inventory.PickupMessage "It's been twenty five years since I've seen one of these."; // was five years in UT99
Weapon.UpSound "";
Weapon.UpSound "chainsaw/select";
Weapon.SlotNumber 1;
Weapon.SelectionOrder 9;
+WEAPON.MELEEWEAPON;
}
States
{
Spawn:
CSWP A -1;
Stop;
CSWP B -1;
Stop;
}
}