The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -7,7 +7,7 @@ Class UTRocketAmmo : UTAmmo
Inventory.Amount 12;
Inventory.MaxAmount 48;
Ammo.BackpackAmount 12;
Ammo.BackpackMaxAmount 96;
Ammo.BackpackMaxAmount 48;
Ammo.DropAmount 12;
UTAmmo.UsedInSlot AMMO_SLOT9;
}
@ -45,10 +45,19 @@ Class UTRocketLauncher : UTWeapon
Inventory.PickupMessage "You got the Rocket Launcher.";
Weapon.UpSound "";
Weapon.SlotNumber 9;
Weapon.SelectionOrder 1;
Weapon.AmmoType "UTRocketAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "UTRocketAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 6;
}
States
{
Spawn:
EBLP A -1;
Stop;
EBLP B -1;
Stop;
}
}