The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
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@ -7,7 +7,7 @@ Class UTRocketAmmo : UTAmmo
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Inventory.Amount 12;
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Inventory.MaxAmount 48;
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Ammo.BackpackAmount 12;
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Ammo.BackpackMaxAmount 96;
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Ammo.BackpackMaxAmount 48;
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Ammo.DropAmount 12;
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UTAmmo.UsedInSlot AMMO_SLOT9;
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}
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@ -45,10 +45,19 @@ Class UTRocketLauncher : UTWeapon
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Inventory.PickupMessage "You got the Rocket Launcher.";
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Weapon.UpSound "";
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Weapon.SlotNumber 9;
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Weapon.SelectionOrder 1;
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Weapon.AmmoType "UTRocketAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "UTRocketAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 6;
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}
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States
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{
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Spawn:
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EBLP A -1;
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Stop;
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EBLP B -1;
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Stop;
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}
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}
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