The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -1,4 +1,4 @@
Class Tier4Ammo : RandomSpawner replaces ClipBox
Class Tier4Ammo : RandomSpawner2 replaces ClipBox
{
Default
{
@ -7,7 +7,7 @@ Class Tier4Ammo : RandomSpawner replaces ClipBox
}
}
Class Tier4Weapon : RandomSpawner replaces Chaingun
Class Tier4Weapon : RandomSpawner2 replaces Chaingun
{
Default
{
@ -23,9 +23,9 @@ Class PulseAmmo : UTAmmo
Tag "Pulse Cell";
Inventory.PickupMessage "You picked up a Pulse Cell.";
Inventory.Amount 25;
Inventory.MaxAmount 200;
Inventory.MaxAmount 199;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 400;
Ammo.BackpackMaxAmount 199;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT5;
}
@ -422,6 +422,7 @@ Class PulseGun : UTWeapon
Inventory.PickupMessage "You got a Pulse Gun";
Weapon.UpSound "pulse/select";
Weapon.SlotNumber 5;
Weapon.SelectionOrder 5;
Weapon.AmmoType "PulseAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "PulseAmmo";