The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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parent
d3da87cefe
commit
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81 changed files with 3060 additions and 2302 deletions
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@ -1,4 +1,4 @@
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Class Tier4Ammo : RandomSpawner replaces ClipBox
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Class Tier4Ammo : RandomSpawner2 replaces ClipBox
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{
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Default
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{
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@ -7,7 +7,7 @@ Class Tier4Ammo : RandomSpawner replaces ClipBox
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}
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}
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Class Tier4Weapon : RandomSpawner replaces Chaingun
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Class Tier4Weapon : RandomSpawner2 replaces Chaingun
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{
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Default
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{
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@ -23,9 +23,9 @@ Class PulseAmmo : UTAmmo
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Tag "Pulse Cell";
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Inventory.PickupMessage "You picked up a Pulse Cell.";
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Inventory.Amount 25;
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Inventory.MaxAmount 200;
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Inventory.MaxAmount 199;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 400;
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Ammo.BackpackMaxAmount 199;
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Ammo.DropAmount 25;
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UTAmmo.UsedInSlot AMMO_SLOT5;
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}
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@ -422,6 +422,7 @@ Class PulseGun : UTWeapon
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Inventory.PickupMessage "You got a Pulse Gun";
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Weapon.UpSound "pulse/select";
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Weapon.SlotNumber 5;
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Weapon.SelectionOrder 5;
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Weapon.AmmoType "PulseAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "PulseAmmo";
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