The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
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@ -7,7 +7,7 @@ Class ShockAmmo : UTAmmo
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 100;
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Ammo.BackpackMaxAmount 50;
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Ammo.DropAmount 10;
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UTAmmo.UsedInSlot AMMO_SLOT4;
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}
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@ -838,6 +838,7 @@ Class ShockRifle : UTWeapon
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Inventory.PickupMessage "You got the ASMD Shock Rifle.";
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Weapon.UpSound "shock/select";
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Weapon.SlotNumber 4;
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Weapon.SelectionOrder 6;
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Weapon.AmmoType "ShockAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "ShockAmmo";
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@ -944,6 +945,7 @@ Class EnhancedShockRifle : UTWeapon replaces InvulnerabilitySphere
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Inventory.PickupMessage "You got an Enhanced Shock Rifle!";
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Weapon.UpSound "shock/select";
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Weapon.SlotNumber 4;
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Weapon.SelectionOrder 6;
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+INVENTORY.ALWAYSPICKUP;
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Weapon.AmmoType "EnhancedShockAmmo";
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Weapon.AmmoUse 1;
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