The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
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@ -7,7 +7,7 @@ Class RifleAmmo : UTAmmo
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 100;
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Ammo.BackpackMaxAmount 50;
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Ammo.DropAmount 10;
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UTAmmo.UsedInSlot AMMO_SLOT10;
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}
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@ -44,10 +44,19 @@ Class SniperRifle : UTWeapon
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Inventory.PickupMessage "You got the Sniper Rifle.";
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Weapon.UpSound "";
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Weapon.SlotNumber 0;
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Weapon.SelectionOrder 5;
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Weapon.AmmoType "RifleAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "RifleAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 8;
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}
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States
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{
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Spawn:
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SRFP A -1;
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Stop;
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SRFP B -1;
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Stop;
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}
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}
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