The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -7,7 +7,7 @@ Class RifleAmmo : UTAmmo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 100;
Ammo.BackpackMaxAmount 50;
Ammo.DropAmount 10;
UTAmmo.UsedInSlot AMMO_SLOT10;
}
@ -44,10 +44,19 @@ Class SniperRifle : UTWeapon
Inventory.PickupMessage "You got the Sniper Rifle.";
Weapon.UpSound "";
Weapon.SlotNumber 0;
Weapon.SelectionOrder 5;
Weapon.AmmoType "RifleAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "RifleAmmo";
Weapon.AmmoUse2 1;
Weapon.AmmoGive 8;
}
States
{
Spawn:
SRFP A -1;
Stop;
SRFP B -1;
Stop;
}
}