The HUD is complete (actually, I forgot to add key display, will do that later).

All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
This commit is contained in:
Marisa the Magician 2018-05-23 01:48:29 +02:00
commit 7e38cfddd8
81 changed files with 3060 additions and 2302 deletions

View file

@ -584,6 +584,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
Inventory.PickupMessage "You got the Redeemer.";
Weapon.UpSound "warhead/select";
Weapon.SlotNumber 0;
Weapon.SelectionOrder 0;
Weapon.AmmoType "WarheadAmmo";
Weapon.AmmoUse 1;
Weapon.AmmoType2 "WarheadAmmo";
@ -591,6 +592,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
Weapon.AmmoGive 1;
Inventory.RespawnTics 2100;
+INVENTORY.ALWAYSPICKUP;
+WEAPON.NOAUTOFIRE;
}
States
{
@ -609,15 +611,13 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
}
Wait;
Fire:
WARI A 3;
WARF A 3 A_WarheadFire();
WARF BCDEFG 3 A_WarheadSmoke();
WARF A 4 A_WarheadFire();
WARF BCDEFG 4 A_WarheadSmoke();
WARI A 5;
Goto Idle;
AltFire:
WARI A 3;
WARF A 3 A_WarheadAlt();
WARF BCDEFG 3 A_WarheadSmoke();
WARF A 4 A_WarheadAlt();
WARF BCDEFG 4 A_WarheadSmoke();
WARI A 1 A_JumpIf(!invoker.Guided,1);
Wait;
WARI A 30;