The HUD is complete (actually, I forgot to add key display, will do that later).
All weapon pickup models have been added in. Modeldef has been subdivided to make things easier for me.
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81 changed files with 3060 additions and 2302 deletions
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@ -584,6 +584,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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Inventory.PickupMessage "You got the Redeemer.";
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Weapon.UpSound "warhead/select";
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Weapon.SlotNumber 0;
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Weapon.SelectionOrder 0;
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Weapon.AmmoType "WarheadAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "WarheadAmmo";
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@ -591,6 +592,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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Weapon.AmmoGive 1;
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Inventory.RespawnTics 2100;
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+INVENTORY.ALWAYSPICKUP;
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+WEAPON.NOAUTOFIRE;
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}
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States
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{
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@ -609,15 +611,13 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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}
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Wait;
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Fire:
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WARI A 3;
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WARF A 3 A_WarheadFire();
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WARF BCDEFG 3 A_WarheadSmoke();
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WARF A 4 A_WarheadFire();
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WARF BCDEFG 4 A_WarheadSmoke();
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WARI A 5;
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Goto Idle;
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AltFire:
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WARI A 3;
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WARF A 3 A_WarheadAlt();
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WARF BCDEFG 3 A_WarheadSmoke();
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WARF A 4 A_WarheadAlt();
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WARF BCDEFG 4 A_WarheadSmoke();
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WARI A 1 A_JumpIf(!invoker.Guided,1);
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Wait;
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WARI A 30;
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