Localization work (spanish fully covered for now).
Added some new fonts for stuff. Removal of RNG damage. Instagib DM implemented through flak_instagib cvar. Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage. Other things will come soon.
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cbb498378e
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984 changed files with 730 additions and 245 deletions
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@ -2,14 +2,14 @@ Class UTHealthPack : Health
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{
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Default
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{
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Tag "Big Keg O' Health";
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Tag "$T_SUPERHEALTH";
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+COUNTITEM;
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+INVENTORY.AUTOACTIVATE;
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+INVENTORY.ALWAYSPICKUP;
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+INVENTORY.FANCYPICKUPSOUND;
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Inventory.Amount 100;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up the Big Keg O' Health.";
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Inventory.PickupMessage "$I_SUPERHEALTH";
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Inventory.PickupSound "misc/ut_keg";
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Inventory.RespawnTics 3500;
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}
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@ -25,9 +25,9 @@ Class UTHealthBox : Health
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{
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Default
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{
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Tag "Health Box";
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Tag "$T_HEALTHBOX";
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Inventory.Amount 50;
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Inventory.PickupMessage "You picked up a Health Box.";
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Inventory.PickupMessage "$I_HEALTHBOX";
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Inventory.PickupSound "misc/ut_heal";
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}
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States
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@ -42,9 +42,9 @@ Class UTMedBox : Health
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{
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Default
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{
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Tag "Health Pack";
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Tag "$T_MEDBOX";
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Inventory.Amount 20;
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Inventory.PickupMessage "You picked up a Health Pack.";
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Inventory.PickupMessage "$I_MEDBOX";
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Inventory.PickupSound "misc/ut_heal";
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Inventory.RespawnTics 700;
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}
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@ -60,12 +60,12 @@ Class UTHealthBonus : Health
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{
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Default
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{
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Tag "Health Vial";
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Tag "$T_VIAL";
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+COUNTITEM;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.Amount 5;
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Inventory.MaxAmount 200;
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Inventory.PickupMessage "You picked up a Health Vial.";
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Inventory.PickupMessage "$I_VIAL";
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Inventory.PickupSound "misc/ut_heal";
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RenderStyle "Add";
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}
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