Localization work (spanish fully covered for now).

Added some new fonts for stuff.
Removal of RNG damage.
Instagib DM implemented through flak_instagib cvar.
Enhanced Shock Rifle spawns can be disabled in DM and replaced with UDamage.
Other things will come soon.
This commit is contained in:
Marisa the Magician 2019-04-13 19:18:07 +02:00
commit 923970898e
984 changed files with 730 additions and 245 deletions

View file

@ -2,14 +2,14 @@ Class UTHealthPack : Health
{
Default
{
Tag "Big Keg O' Health";
Tag "$T_SUPERHEALTH";
+COUNTITEM;
+INVENTORY.AUTOACTIVATE;
+INVENTORY.ALWAYSPICKUP;
+INVENTORY.FANCYPICKUPSOUND;
Inventory.Amount 100;
Inventory.MaxAmount 200;
Inventory.PickupMessage "You picked up the Big Keg O' Health.";
Inventory.PickupMessage "$I_SUPERHEALTH";
Inventory.PickupSound "misc/ut_keg";
Inventory.RespawnTics 3500;
}
@ -25,9 +25,9 @@ Class UTHealthBox : Health
{
Default
{
Tag "Health Box";
Tag "$T_HEALTHBOX";
Inventory.Amount 50;
Inventory.PickupMessage "You picked up a Health Box.";
Inventory.PickupMessage "$I_HEALTHBOX";
Inventory.PickupSound "misc/ut_heal";
}
States
@ -42,9 +42,9 @@ Class UTMedBox : Health
{
Default
{
Tag "Health Pack";
Tag "$T_MEDBOX";
Inventory.Amount 20;
Inventory.PickupMessage "You picked up a Health Pack.";
Inventory.PickupMessage "$I_MEDBOX";
Inventory.PickupSound "misc/ut_heal";
Inventory.RespawnTics 700;
}
@ -60,12 +60,12 @@ Class UTHealthBonus : Health
{
Default
{
Tag "Health Vial";
Tag "$T_VIAL";
+COUNTITEM;
+INVENTORY.ALWAYSPICKUP;
Inventory.Amount 5;
Inventory.MaxAmount 200;
Inventory.PickupMessage "You picked up a Health Vial.";
Inventory.PickupMessage "$I_VIAL";
Inventory.PickupSound "misc/ut_heal";
RenderStyle "Add";
}