Minor birthday update, reduce some splash damage radii by 0.7x (scale from UT player to Doomguy).
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5 changed files with 15 additions and 15 deletions
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@ -388,12 +388,12 @@ Class FlakSlug : Actor
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{
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bForceXYBillboard = true;
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A_SetRenderStyle(1.0,STYLE_Add);
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A_SprayDecal("RocketBlast",150);
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A_SprayDecal("RocketBlast",50);
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A_NoGravity();
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A_SetScale(1.2);
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UTMainHandler.DoBlast(self,150,75000);
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A_Explode(Random[Flak](70,80),150);
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A_QuakeEx(4,4,4,8,0,250,"",QF_RELATIVE|QF_SCALEDOWN,falloff:150,rollIntensity:0.2);
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UTMainHandler.DoBlast(self,120,75000);
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A_Explode(Random[Flak](70,80),120);
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A_QuakeEx(4,4,4,8,0,170,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollIntensity:0.2);
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A_PlaySound("flak/explode",CHAN_VOICE);
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A_AlertMonsters();
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if ( !Tracer ) Spawn("SlugSmoke",pos);
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