Minor birthday update, reduce some splash damage radii by 0.7x (scale from UT player to Doomguy).
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5 changed files with 15 additions and 15 deletions
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@ -200,9 +200,9 @@ Class Razor2Alt : Razor2
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Spawn("Razor2AltLight",pos);
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A_AlertMonsters();
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A_SprayDecal("RazorBlast",20);
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UTMainHandler.DoBlast(self,120,87000);
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A_Explode(Random[Ripper](30,50),180,damagetype:'RipperAltDeath');
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A_QuakeEx(3,3,3,10,0,180,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollIntensity:0.1);
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UTMainHandler.DoBlast(self,90,87000);
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A_Explode(Random[Ripper](30,50),90,damagetype:'RipperAltDeath');
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A_QuakeEx(3,3,3,10,0,140,"",QF_RELATIVE|QF_SCALEDOWN,falloff:90,rollIntensity:0.1);
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int numpt = Random[Ripper](10,20);
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Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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for ( int i=0; i<numpt; i++ )
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