Minor birthday update, reduce some splash damage radii by 0.7x (scale from UT player to Doomguy).

This commit is contained in:
Marisa the Magician 2018-08-20 10:34:50 +02:00
commit 9d0ad05223
5 changed files with 15 additions and 15 deletions

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@ -200,9 +200,9 @@ Class Razor2Alt : Razor2
Spawn("Razor2AltLight",pos);
A_AlertMonsters();
A_SprayDecal("RazorBlast",20);
UTMainHandler.DoBlast(self,120,87000);
A_Explode(Random[Ripper](30,50),180,damagetype:'RipperAltDeath');
A_QuakeEx(3,3,3,10,0,180,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollIntensity:0.1);
UTMainHandler.DoBlast(self,90,87000);
A_Explode(Random[Ripper](30,50),90,damagetype:'RipperAltDeath');
A_QuakeEx(3,3,3,10,0,140,"",QF_RELATIVE|QF_SCALEDOWN,falloff:90,rollIntensity:0.1);
int numpt = Random[Ripper](10,20);
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<numpt; i++ )