Tweak Translocator modules so monsters lose aggro after it's been damaged.

This commit is contained in:
Marisa the Magician 2019-10-09 12:48:18 +02:00
commit a13fe014b1

View file

@ -20,6 +20,7 @@ Class ModuleHitbox : Actor
master.vel.z = 5;
}
if ( !master || (master.target && ((master.target == source) || master.target.isTeammate(source))) ) return 0;
Health = 0;
master.bAMBUSH = true;
return 0;
}
@ -50,6 +51,9 @@ Class ModuleHitbox : Actor
Spawn:
TNT1 A 10 A_AlertMonsters(0,AMF_TARGETEMITTER);
Wait;
Death:
TNT1 A -1;
Stop;
}
}
@ -232,6 +236,8 @@ Class TranslocatorModule : Actor
{
SetOrigin(tracer.Vec2OffsetZ(0,0,pos.z),false);
vel.xy *= 0;
tracer = null;
bHITTRACER = false;
}
}
TMOD A 12;