Tweak Translocator modules so monsters lose aggro after it's been damaged.
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1 changed files with 6 additions and 0 deletions
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@ -20,6 +20,7 @@ Class ModuleHitbox : Actor
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master.vel.z = 5;
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master.vel.z = 5;
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}
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}
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if ( !master || (master.target && ((master.target == source) || master.target.isTeammate(source))) ) return 0;
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if ( !master || (master.target && ((master.target == source) || master.target.isTeammate(source))) ) return 0;
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Health = 0;
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master.bAMBUSH = true;
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master.bAMBUSH = true;
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return 0;
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return 0;
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}
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}
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@ -50,6 +51,9 @@ Class ModuleHitbox : Actor
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Spawn:
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Spawn:
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TNT1 A 10 A_AlertMonsters(0,AMF_TARGETEMITTER);
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TNT1 A 10 A_AlertMonsters(0,AMF_TARGETEMITTER);
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Wait;
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Wait;
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Death:
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TNT1 A -1;
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Stop;
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}
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}
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}
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}
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@ -232,6 +236,8 @@ Class TranslocatorModule : Actor
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{
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{
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SetOrigin(tracer.Vec2OffsetZ(0,0,pos.z),false);
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SetOrigin(tracer.Vec2OffsetZ(0,0,pos.z),false);
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vel.xy *= 0;
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vel.xy *= 0;
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tracer = null;
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bHITTRACER = false;
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}
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}
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}
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}
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TMOD A 12;
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TMOD A 12;
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