Began working on Rocket Launcher.
Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
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19 changed files with 356 additions and 60 deletions
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@ -482,7 +482,7 @@ Class FlakCannon : UTWeapon
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action void A_Loading( bool first = false )
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{
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if ( first ) A_PlaySound("flak/load",CHAN_WEAPON);
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else A_PlaySound("flak/reload",CHAN_5);
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else A_PlaySound("flak/reload",CHAN_6);
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}
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action void A_FireChunks()
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{
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