Doom Tournament, a recreation of the UT99 arsenal for GZDoom.
https://magusmarisa.itch.io/doom-tournament
- GLSL 100%
Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace. |
||
|---|---|---|
| brightmaps | ||
| graphics | ||
| maps | ||
| models | ||
| music | ||
| shaders/glsl | ||
| sounds | ||
| sprites | ||
| textures | ||
| zscript | ||
| animdefs.txt | ||
| credits.txt | ||
| cvarinfo.txt | ||
| decaldef.txt | ||
| fontdefs.txt | ||
| gldefs.txt | ||
| menudef.txt | ||
| modeldef.chainsaw | ||
| modeldef.eightball | ||
| modeldef.enforcer | ||
| modeldef.flak | ||
| modeldef.ges | ||
| modeldef.impact | ||
| modeldef.minigun | ||
| modeldef.misc | ||
| modeldef.pulse | ||
| modeldef.rifle | ||
| modeldef.ripper | ||
| modeldef.shock | ||
| modeldef.transloc | ||
| modeldef.warhead | ||
| readme.txt | ||
| sndinfo.txt | ||
| textcolo.txt | ||
| textures.chainsaw | ||
| textures.eightball | ||
| textures.enforcer | ||
| textures.flak | ||
| textures.ges | ||
| textures.impact | ||
| textures.minigun | ||
| textures.misc | ||
| textures.pulse | ||
| textures.ripper | ||
| textures.shock | ||
| textures.sniper | ||
| textures.transloc | ||
| textures.warhead | ||
| zmapinfo.txt | ||
| zscript.txt | ||
DOOM TOURNAMENT What began as a test for importing UT vertex meshes is turning into an actual full UT weapon and item mod. Currently implemented: - Flak Cannon (slot 8) - ASMD Shock Rifle (slot 4) - Redeemer (slot 0) - GES Biorifle (slot 3) - Pulsegun (slot 5) (with beta animations) - Health - Big Keg O' Health (soulsphere) - Beta Super Health (medkit) - Health Pack (stimpak) - Health Vial (health bonus) - Some configuration options - Damage Amplifier (berserk) - Keys - Backpack - Armor - Armor Bonus (armor bonus) - Thigh Pads (green armor) - Body Armor (blue armor) - Shield Belt (megasphere) - Invisibility (blursphere) - Computer Map (computer area map) - Searchlight (light amplification visor) - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere) - UT HUD - Impact Hammer (slot 1) - Chainsaw (slot 1) - Translocator (slot 1) - Enforcer (slot 2) - Dual Enforcers (slot 2) - Ripper (slot 6) - Jump Boots (radsuit, has "iron boots" powerup effect to compensate) - Minigun (slot 7) - Sniper Rifle (slot 0) In progress: - Rocket Launcher (slot 9) Things to do eventually: - Trim out unused animations. - Add some more effects, maybe some nicer recoil on guns too. - Unreal 1 weapons? - Think of what item(s) the jump boots can replace.