Doom Tournament, a recreation of the UT99 arsenal for GZDoom. https://magusmarisa.itch.io/doom-tournament
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Marisa Kirisame a6ccec0997 Began working on Rocket Launcher.
Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
2018-05-30 01:36:38 +02:00
brightmaps Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
graphics Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
maps First public commit. 2018-05-15 02:22:27 +02:00
models Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
music First public commit. 2018-05-15 02:22:27 +02:00
shaders/glsl A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
sounds Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
sprites Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures Optimized all PNGs (optipng -o7) and encoded all wavs in vorbis (oggenc -q5) 2018-05-28 19:00:43 +02:00
zscript Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
animdefs.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00
credits.txt A couple more things, including an ambient glow shader effect, some more item replacements, and menu options. 2018-05-20 02:10:30 +02:00
cvarinfo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
decaldef.txt Ripper implemented. 2018-05-27 18:33:18 +02:00
fontdefs.txt First public commit. 2018-05-15 02:22:27 +02:00
gldefs.txt Added Jump Boots and removed Shielding Suit. 2018-05-28 13:55:05 +02:00
menudef.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
modeldef.chainsaw Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.eightball Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.enforcer Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.flak Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.ges Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.impact Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.misc Added Jump Boots and removed Shielding Suit. 2018-05-28 13:55:05 +02:00
modeldef.pulse Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.rifle Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
modeldef.ripper Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.shock Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
modeldef.transloc Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
modeldef.warhead Begin work on Sniper Rifle and Rocket Launcher (animations are in, but they're not functional). 2018-05-28 20:55:13 +02:00
readme.txt Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
sndinfo.txt Began working on Rocket Launcher. 2018-05-30 01:36:38 +02:00
textcolo.txt The HUD is complete (actually, I forgot to add key display, will do that later). 2018-05-23 01:48:29 +02:00
textures.chainsaw Impact Hammer fully implemented. Began working on Chainsaw. 2018-05-26 00:10:31 +02:00
textures.eightball Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.enforcer Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.flak Finished biorifle, began work on pulsegun. 2018-05-17 02:17:10 +02:00
textures.ges Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.impact Impact Hammer fully implemented. 2018-05-25 20:16:37 +02:00
textures.minigun Minigun implemented. Some minor adjustments to weapon model offsets. 2018-05-28 18:49:00 +02:00
textures.misc Added Jump Boots and removed Shielding Suit. 2018-05-28 13:55:05 +02:00
textures.pulse Pulsegun now uses meshes for the beam, copying exact UT behavior. 2018-05-29 00:58:43 +02:00
textures.ripper Ripper implemented. 2018-05-27 18:33:18 +02:00
textures.shock Added brightmaps. Added environment map shader. Began working on Biorifle. 2018-05-16 02:05:39 +02:00
textures.sniper Sniper rifle added, bullet impact mesh added. Only the RL remains. 2018-05-29 21:14:06 +02:00
textures.transloc Translocator implemented. Tweaked some little things about the HUD, too. 2018-05-27 01:28:35 +02:00
textures.warhead First public commit. 2018-05-15 02:22:27 +02:00
zmapinfo.txt Cleaned all models of unreferenced vertices (will clean unused animations eventually). 2018-05-24 21:25:23 +02:00
zscript.txt All misc items implemented. Enhanced Shock Rifle implemented. 2018-05-21 20:28:17 +02:00

DOOM TOURNAMENT

What began as a test for importing UT vertex meshes is turning into an actual
full UT weapon and item mod.

Currently implemented:

 - Flak Cannon (slot 8)
 - ASMD Shock Rifle (slot 4)
 - Redeemer (slot 0)
 - GES Biorifle (slot 3)
 - Pulsegun (slot 5) (with beta animations)
 - Health
  - Big Keg O' Health (soulsphere)
  - Beta Super Health (medkit)
  - Health Pack (stimpak)
  - Health Vial (health bonus)
 - Some configuration options
 - Damage Amplifier (berserk)
 - Keys
 - Backpack
 - Armor
  - Armor Bonus (armor bonus)
  - Thigh Pads (green armor)
  - Body Armor (blue armor)
  - Shield Belt (megasphere)
 - Invisibility (blursphere)
 - Computer Map (computer area map)
 - Searchlight (light amplification visor)
 - Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
 - UT HUD
 - Impact Hammer (slot 1)
 - Chainsaw (slot 1)
 - Translocator (slot 1)
 - Enforcer (slot 2)
   - Dual Enforcers (slot 2)
 - Ripper (slot 6)
 - Jump Boots (radsuit, has "iron boots" powerup effect to compensate)
 - Minigun (slot 7)
 - Sniper Rifle (slot 0)

In progress:

 - Rocket Launcher (slot 9)

Things to do eventually:

 - Trim out unused animations.
 - Add some more effects, maybe some nicer recoil on guns too.
 - Unreal 1 weapons?
 - Think of what item(s) the jump boots can replace.