Began working on Rocket Launcher.

Corrected some stuff and tweaked models and offsets again.
Added gib impact sounds (Droplets compat).
Made Translocator module throwing work like in UT (same math, even).
Corrected sludge wall sticking, uses projection now rather than a cheap trace.
This commit is contained in:
Marisa the Magician 2018-05-30 01:36:38 +02:00
commit a6ccec0997
19 changed files with 356 additions and 60 deletions

View file

@ -61,7 +61,7 @@ Class DamageAmplifier : Powerup
Default
{
Powerup.Duration -30;
Powerup.Duration -60;
Powerup.Color "EE00FF", 0.15;
}
@ -219,11 +219,6 @@ Class PowerUTInvisibility : PowerInvisibility
Super.EndEffect();
PrintPickupMessage(true,"Invisibility has worn off.");
}
override bool isBlinking()
{
// don't cause blinking, it bugs out models
return false;
}
}
Class UTInvisibility : PowerupGiver replaces BlurSphere
@ -347,6 +342,11 @@ Class UTJumpBoots : Inventory replaces RadSuit
Owner.TakeInventory("PowerJumpBoots_HighJump",1);
Owner.TakeInventory("PowerJumpBoots_IronFeet",1);
}
override void OwnerDied()
{
Super.OwnerDied();
DepleteOrDestroy();
}
States
{
Spawn: