Began working on Rocket Launcher.
Corrected some stuff and tweaked models and offsets again. Added gib impact sounds (Droplets compat). Made Translocator module throwing work like in UT (same math, even). Corrected sludge wall sticking, uses projection now rather than a cheap trace.
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19 changed files with 356 additions and 60 deletions
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@ -61,7 +61,7 @@ Class DamageAmplifier : Powerup
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Default
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{
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Powerup.Duration -30;
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Powerup.Duration -60;
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Powerup.Color "EE00FF", 0.15;
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}
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@ -219,11 +219,6 @@ Class PowerUTInvisibility : PowerInvisibility
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Super.EndEffect();
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PrintPickupMessage(true,"Invisibility has worn off.");
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}
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override bool isBlinking()
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{
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// don't cause blinking, it bugs out models
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return false;
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}
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}
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Class UTInvisibility : PowerupGiver replaces BlurSphere
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@ -347,6 +342,11 @@ Class UTJumpBoots : Inventory replaces RadSuit
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Owner.TakeInventory("PowerJumpBoots_HighJump",1);
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Owner.TakeInventory("PowerJumpBoots_IronFeet",1);
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}
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override void OwnerDied()
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{
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Super.OwnerDied();
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DepleteOrDestroy();
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}
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States
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{
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Spawn:
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