Update readme.

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Marisa the Magician 2018-08-12 02:02:45 +02:00
commit a9ef4344b4

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@ -71,7 +71,13 @@ This mod requires GZDoom 3.4.0 or later.
- Sometimes the slave enforcer has its psprite "lower" slightly while the main
enforcer is reloading. No idea what causes this (Could be bobbing-related)
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This might just be a rendering interpolation glitch, as usual
- Translocator allows telefragging of other players in coop
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly.
This is due to the unavailability of 3D floor data on ZScript and will be
fixed once 3D floors are exported to scripting
## Known bugs that are not this mod's fault
- Pulse gun beams behave oddly when the player is moving or looking up and
down. This is a rendering interpolation bug in GZDoom that has been fixed
already in recent devbuilds