Update readme.
This commit is contained in:
parent
36a3598826
commit
a9ef4344b4
1 changed files with 9 additions and 3 deletions
12
Readme.md
12
Readme.md
|
|
@ -71,7 +71,13 @@ This mod requires GZDoom 3.4.0 or later.
|
|||
|
||||
- Sometimes the slave enforcer has its psprite "lower" slightly while the main
|
||||
enforcer is reloading. No idea what causes this (Could be bobbing-related)
|
||||
- Pulse gun beams behave oddly when the player is moving or looking up and
|
||||
down. This might just be a rendering interpolation glitch, as usual
|
||||
- Translocator allows telefragging of other players in coop
|
||||
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly
|
||||
- Biorifle sludge doesn't handle 3d floors (especially sloped ones) properly.
|
||||
This is due to the unavailability of 3D floor data on ZScript and will be
|
||||
fixed once 3D floors are exported to scripting
|
||||
|
||||
## Known bugs that are not this mod's fault
|
||||
|
||||
- Pulse gun beams behave oddly when the player is moving or looking up and
|
||||
down. This is a rendering interpolation bug in GZDoom that has been fixed
|
||||
already in recent devbuilds
|
||||
Loading…
Add table
Add a link
Reference in a new issue