Tweaked fire rates of Enforcer, Shock Rifle, Ripper, Flak Cannon to be even closer to the originals.
Reduced gravity on Biosludge to make it feel more like the original. Buffed chainsaw altfire, making it hit fast on a wider arc. Correctly fixed armor + shield belt behaviors. Made it so jump boots drain after landing, thus preventing fall damage on the last jump in case it's enabled. Made jump boots drain slowly over time, for balance reasons (especially when jumping is disabled).
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a9ef4344b4
commit
b5a0c723fe
8 changed files with 64 additions and 39 deletions
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@ -458,20 +458,20 @@ Class Enforcer : UTWeapon replaces Pistol
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Hold:
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ENFF A 0 A_EnforcerFire();
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ENFF ABCDEFGHIJ 1;
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ENFF J 5;
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ENFF J 2;
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ENFF J 0 A_EnforcerRefire();
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ENFF J 2;
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ENFI A 0;
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Goto Idle;
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LeftFire:
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2NFI A 0 A_Overlay(-9998,"Null");
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2NFI A 8;
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2NFI A 5;
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2NFI A 0 A_EnforcerRefire(1,true);
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Goto LeftIdle;
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LeftHold:
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2NFF A 0 A_EnforcerFire(false,true);
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2NFF ABCDEFGHIJ 1;
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2NFF J 5;
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2NFF J 2;
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2NFF J 0 A_EnforcerRefire("LeftHold",true);
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2NFF J 2;
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2NFI A 0;
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@ -482,20 +482,20 @@ Class Enforcer : UTWeapon replaces Pistol
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AltHold:
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ENFA G 0 A_EnforcerFire(true);
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ENFA GHIJKLMN 1;
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ENFA N 3;
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ENFA N 1;
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ENFA G 0 A_EnforcerRefire();
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ENFA OPQRSTU 1;
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Goto Idle;
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LeftAltFire:
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2NFI A 0 A_Overlay(-9998,"Null");
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2NFI A 7;
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2NFI A 5;
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2NFI A 0 A_EnforcerRefire(1,true);
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Goto LeftIdle;
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2NFA ABCDEF 1;
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LeftAltHold:
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2NFA G 0 A_EnforcerFire(true,true);
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2NFA GHIJKLMN 1;
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2NFA N 3;
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2NFA N 1;
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2NFA G 0 A_EnforcerRefire("LeftAltHold",true);
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2NFA OPQRSTU 1;
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Goto LeftIdle;
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