Another hotfix for stuff in gzdoom devbuilds.
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3 changed files with 3 additions and 3 deletions
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@ -54,7 +54,7 @@ Class ShockWave : Actor
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if ( !t ) t = ThinkerIterator.Create("Actor");
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icount++;
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if ( icount == 4 ) Spawn("WarheadSubExplosion",pos);
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lifespan--;
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lifespan -= 1;
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alpha -= 1./ReactionTime;
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shocksize = 13*(ReactionTime-lifespan)+3.5/(lifespan/ReactionTime+0.05);
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A_SetScale(shocksize*0.25);
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