Another hotfix for stuff in gzdoom devbuilds.

This commit is contained in:
Marisa the Magician 2021-05-17 16:06:09 +02:00
commit b6b4524295
3 changed files with 3 additions and 3 deletions

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@ -54,7 +54,7 @@ Class ShockWave : Actor
if ( !t ) t = ThinkerIterator.Create("Actor");
icount++;
if ( icount == 4 ) Spawn("WarheadSubExplosion",pos);
lifespan--;
lifespan -= 1;
alpha -= 1./ReactionTime;
shocksize = 13*(ReactionTime-lifespan)+3.5/(lifespan/ReactionTime+0.05);
A_SetScale(shocksize*0.25);