Another hotfix for stuff in gzdoom devbuilds.
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3 changed files with 3 additions and 3 deletions
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@ -246,7 +246,7 @@ Class FlakChunk : Actor
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if ( lifetics > 3 )
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{
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lifetics = 0;
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if ( frame < 11 ) frame++;
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if ( frame < 11 ) frame += 1;
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}
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lifetime += lifespeed;
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if ( (waterlevel <= 0) && (frame < 10) && !(lifetics%2) )
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@ -525,7 +525,7 @@ Class StarterBolt : PulseBolt
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SetOrigin(origin,true);
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A_SetAngle(target.angle);
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A_SetPitch(target.BulletSlope());
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frame++;
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frame += 1;
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if ( frame > 4 ) frame = 0;
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CheckBeam((cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch)));
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}
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@ -54,7 +54,7 @@ Class ShockWave : Actor
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if ( !t ) t = ThinkerIterator.Create("Actor");
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icount++;
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if ( icount == 4 ) Spawn("WarheadSubExplosion",pos);
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lifespan--;
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lifespan -= 1;
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alpha -= 1./ReactionTime;
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shocksize = 13*(ReactionTime-lifespan)+3.5/(lifespan/ReactionTime+0.05);
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A_SetScale(shocksize*0.25);
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