1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
This commit is contained in:
parent
0ed1e6aa4f
commit
b79d29f071
91 changed files with 1994 additions and 511 deletions
33
language.txt
33
language.txt
|
|
@ -87,6 +87,8 @@ I_TRANSLOCATOR = "You got the Translocator Source Module.";
|
|||
I_WARHEADAMMO = "You picked up a Redeemer Missile.";
|
||||
I_REDEEMER = "You got the Redeemer.";
|
||||
I_CHAINSAWAMMO = "You picked up a Fuel Can.";
|
||||
I_UTINVUL = "You have Invulnerability!";
|
||||
I_UTVISION = "You have Night Vision.";
|
||||
/* Tags */
|
||||
T_ARMORBONUS = "Armor Bonus";
|
||||
T_THIGHPADS = "Thigh Pads";
|
||||
|
|
@ -142,17 +144,21 @@ T_TRANSLOCATOR = "Translocator";
|
|||
T_WARHEADAMMO = "Redeemer Missile";
|
||||
T_REDEEMER = "Redeemer";
|
||||
T_CHAINSAWAMMO = "Chainsaw Fuel";
|
||||
T_UTINVUL = "Invulnerability";
|
||||
T_UTVISION = "Night Vision";
|
||||
/* Miscellaneous */
|
||||
D_SHIELDBELT = "The Shield Belt has depleted.";
|
||||
D_UDAMAGE = "Damage Amplifier has worn off.";
|
||||
D_INVISIBILITY = "Invisibility has worn off.";
|
||||
D_JUMPBOOTS = "The AntiGrav Boots have drained.";
|
||||
D_SEARCHLIGHT = "Searchlight batteries have died.";
|
||||
N_TBOSS = "Boss";
|
||||
N_TMALE1 = "Male Commando";
|
||||
N_TMALE2 = "Male Soldier";
|
||||
N_TFEMALE1 = "Female Commando";
|
||||
N_TFEMALE2 = "Female Soldier";
|
||||
D_UTINVUL = "Invulnerability has worn off.";
|
||||
D_UTVISION = "Night Vision has worn off.";
|
||||
N_TBOSS = "Xan";
|
||||
N_TMALE1 = "Blake";
|
||||
N_TMALE2 = "Brock";
|
||||
N_TFEMALE1 = "Ivana";
|
||||
N_TFEMALE2 = "Lauren";
|
||||
M_SINGLEROCKETON = "Instant Rocket mode enabled";
|
||||
M_SINGLEROCKETOFF = "Instant Rocket mode disabled";
|
||||
M_CLIP = "Clip";
|
||||
|
|
@ -162,6 +168,7 @@ M_NAME = "Name";
|
|||
M_HEALTH = "Health";
|
||||
M_NOAMMO = "%s has no ammo.";
|
||||
M_NOAMMO2 = "%s have no ammo.";
|
||||
M_ISELECT = "%s selected.";
|
||||
/* Menus */
|
||||
FLAK_BTOP1 = "Standard";
|
||||
FLAK_BTOP2 = "Beta";
|
||||
|
|
@ -186,7 +193,6 @@ FLAK_RECOIL = "Visual recoil";
|
|||
FLAK_RSTRENGTH = "Visual recoil strength";
|
||||
FLAK_IOPTS = "Item Options";
|
||||
FLAK_RADBOOTS = "Jump Boots act like Radsuit";
|
||||
FLAK_DMSSHOCK = "Allow Enhanced Shock Rifle in DM";
|
||||
FLAK_TOPTS = "Translocator Options";
|
||||
FLAK_TLOCBOSS = "Prevent boss telefrag";
|
||||
FLAK_TLOCAMMO = "Translocator has ammo";
|
||||
|
|
@ -221,6 +227,7 @@ FLAK_FSTRENGTH = "Screen flash strength";
|
|||
FLAK_SAWAMMO = "Chainsaw uses ammo";
|
||||
FLAK_ZSHADER = "Sniper scope shader";
|
||||
FLAK_ZOOMSND = "Enable zoom sounds";
|
||||
FLAK_VARMOR = "Shield Belt removes Armor";
|
||||
FLAK_TAUNTS = "Taunts";
|
||||
FLAK_TAUNT1 = "Victory 1";
|
||||
FLAK_TAUNT2 = "Victory 2";
|
||||
|
|
@ -312,6 +319,8 @@ I_TRANSLOCATOR = "Has conseguido el Módulo Fuente del Translocalizador.";
|
|||
I_WARHEADAMMO = "Has recogido un Misil de Redentor.";
|
||||
I_REDEEMER = "Has obtenido el Redentor.";
|
||||
I_CHAINSAWAMMO = "Has recogido una Lata de Combustible.";
|
||||
I_UTINVUL = "Tienes la Invulnerabilidad!";
|
||||
I_UTVISION = "Tienes la Visión Nocturna.";
|
||||
/* Tags */
|
||||
T_ARMORBONUS = "Armadura Extra";
|
||||
T_THIGHPADS = "Musleras";
|
||||
|
|
@ -367,17 +376,16 @@ T_TRANSLOCATOR = "Translocalizador";
|
|||
T_WARHEADAMMO = "Misil de Redentor";
|
||||
T_REDEEMER = "Redentor";
|
||||
T_CHAINSAWAMMO = "Combustible de Motosierra";
|
||||
T_UTINVUL = "Invulnerabilidad";
|
||||
T_UTVISION = "Visión Nocturna";
|
||||
/* Miscellaneous */
|
||||
D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
|
||||
D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
|
||||
D_INVISIBILITY = "La Invisibilidad ha desaparecido.";
|
||||
D_JUMPBOOTS = "Las Botas Antigravedad se han agotado.";
|
||||
D_SEARCHLIGHT = "Las pilas del Faro se han agotado.";
|
||||
N_TBOSS = "Jefe";
|
||||
N_TMALE1 = "Comando Hombre";
|
||||
N_TMALE2 = "Soldado Hombre";
|
||||
N_TFEMALE1 = "Comando Mujer";
|
||||
N_TFEMALE2 = "Soldado Mujer";
|
||||
D_UTINVUL = "La Invulnerabilidad ha desaparecido.";
|
||||
D_UTVISION = "La Visión Nocturna ha desaparecido.";
|
||||
M_SINGLEROCKETON = "Modo de Cohetes Instantáneos activado";
|
||||
M_SINGLEROCKETOFF = "Modo de Cohetes Instantáneos desactivado";
|
||||
M_CLIP = "Cargador";
|
||||
|
|
@ -387,6 +395,7 @@ M_NAME = "Nombre";
|
|||
M_HEALTH = "Salud";
|
||||
M_NOAMMO = "%s no tiene munición.";
|
||||
M_NOAMMO2 = "%s no tienen munición.";
|
||||
M_ISELECT = "Seleccionado %s.";
|
||||
/* Menus */
|
||||
FLAK_BTOP1 = "Estándar";
|
||||
FLAK_BTOP2 = "Beta";
|
||||
|
|
@ -411,7 +420,6 @@ FLAK_RECOIL = "Retroceso visual";
|
|||
FLAK_RSTRENGTH = "Potencia de retroceso visual";
|
||||
FLAK_IOPTS = "Opciones de Inventario";
|
||||
FLAK_RADBOOTS = "Botas Antigrav. funcionan como Traje Antirradiación";
|
||||
FLAK_DMSSHOCK = "Permitir Rifle de Choque Mejorado en DM";
|
||||
FLAK_TOPTS = "Opciones de Translocalizador";
|
||||
FLAK_TLOCBOSS = "Evitar telecarga a jefes";
|
||||
FLAK_TLOCAMMO = "Translocalizador con munición";
|
||||
|
|
@ -446,6 +454,7 @@ FLAK_FSTRENGTH = "Intensidad de destellos en pantalla";
|
|||
FLAK_SAWAMMO = "La motosierra usa combustible";
|
||||
FLAK_ZSHADER = "Shader de mira de Rifle de Francotirador";
|
||||
FLAK_ZOOMSND = "Habilitar sonidos de zoom";
|
||||
FLAK_VARMOR = "El Cinturón Protector quita la Armadura";
|
||||
FLAK_TAUNTS = "Provocaciones";
|
||||
FLAK_TAUNT1 = "Victoria 1";
|
||||
FLAK_TAUNT2 = "Victoria 2";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue