1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
This commit is contained in:
parent
0ed1e6aa4f
commit
b79d29f071
91 changed files with 1994 additions and 511 deletions
521
modeldef.misc
521
modeldef.misc
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@ -143,12 +143,10 @@ Model "UTHealthBonus"
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Model "UTArmorBonus"
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{
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Path "models"
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Model 0 "bossheadm_d.3d"
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Skin 0 "bossheadT.png"
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Scale 0.06 0.06 0.072
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AngleOffset -90
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RollOffset 12
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ZOffset 5.5
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Model 0 "ubonus_d.3d"
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Skin 0 "shield.png"
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Scale 0.08 -0.08 0.096
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AngleOffset 90
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FrameIndex XANH A 0 0
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}
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@ -188,18 +186,6 @@ Model "UTShieldBelt"
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FrameIndex BELT A 0 0
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}
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Model "ActShieldBelt"
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{
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Path "models"
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Model 0 "ShieldBeltMeshM_d.3d"
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Skin 0 "AUbelt1.png"
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Scale 0.1 0.1 0.12
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AngleOffset -90
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ZOffset 4
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FrameIndex BELT A 0 0
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}
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Model "UDamage"
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{
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Path "models"
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@ -364,7 +350,7 @@ Model "UTInvisibilityX"
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FrameIndex INVS A 0 0
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}
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Model "ActInvisibility"
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Model "ActUTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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@ -379,12 +365,21 @@ Model "ActInvisibility"
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Model "UTMapRevealer"
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{
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Path "models"
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Model 0 "TranslatorMesh_d.3d"
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Skin 0 "JTranslator1.png"
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Scale 0.08 0.08 0.096
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ZOffset 4
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Model 0 "cheapcomp_d.3d"
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SurfaceSkin 0 1 "JAllMap2.png"
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SurfaceSkin 0 2 "JAllMap3.png"
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Scale 0.04 0.04 0.048
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ZOffset 3
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AngleOffset 90
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SurfaceSkin 0 0 "JAllMap1_a00.png"
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FrameIndex TRNS A 0 0
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SurfaceSkin 0 0 "JAllMap1_a01.png"
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FrameIndex TRNS B 0 0
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SurfaceSkin 0 0 "JAllMap1_a02.png"
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FrameIndex TRNS C 0 0
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SurfaceSkin 0 0 "JAllMap1_a03.png"
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FrameIndex TRNS D 0 0
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}
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Model "UTJumpBoots"
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@ -409,30 +404,6 @@ Model "ActJumpBoots"
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FrameIndex JBUT A 0 0
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}
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Model "Searchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale 0.07 0.07 0.084
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AngleOffset -90
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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Model "ActSearchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale 0.07 0.07 0.084
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AngleOffset -90
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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Model "UTChip"
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{
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Path "models"
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@ -449,4 +420,458 @@ Model "UTChip"
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FrameIndex CHIP B 0 1
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FrameIndex CHIP C 0 2
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FrameIndex CHIP D 0 3
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}
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}
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Model "UTInvulnerability"
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{
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Path "models"
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Model 0 "U_d.3d"
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Skin 0 "GOLD.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "ActUTInvulnerability"
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{
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Path "models"
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Model 0 "U_d.3d"
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Skin 0 "GOLD.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "UTNightVision"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 0 "s_camera.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "ActUTNightVision"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 0 "s_camera.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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FrameIndex UKEY A 0 0
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}
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Model "UTNightVisionX"
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{
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Path "models"
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Model 0 "VisionM_d.3d"
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SurfaceSkin 0 1 "Effect1.png"
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Scale 0.15 0.15 0.18
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ZOffset 24
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ROTATING
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DONTCULLBACKFACES
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FrameIndex UKEY A 0 0
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}
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Model "WaterRing"
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{
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Path "models"
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Model 0 "RingEx_d.3d"
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Skin 0 "WetRing.png"
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Scale 1.0 1.0 1.2
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ZOffset 1
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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FrameIndex RNGX A 0 0
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FrameIndex RNGX B 0 1
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FrameIndex RNGX C 0 2
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FrameIndex RNGX D 0 3
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FrameIndex RNGX E 0 4
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FrameIndex RNGX F 0 5
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}
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Model "UTWaterSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_water.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTWaterSplish"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_water.png"
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Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTBloodSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_blood.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTBloodSplish"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_blood.png"
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Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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||||
FrameIndex SPSH R 0 18
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||||
FrameIndex SPSH S 0 19
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||||
FrameIndex SPSH T 0 20
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||||
FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTSlimeSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_sludge.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTSlimeSplish"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_sludge.png"
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Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTNukageSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_nukage.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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DONTCULLBACKFACES
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FrameIndex SPSH A 0 1
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FrameIndex SPSH B 0 2
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FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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||||
FrameIndex SPSH I 0 9
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||||
FrameIndex SPSH J 0 10
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||||
FrameIndex SPSH K 0 11
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||||
FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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||||
FrameIndex SPSH O 0 15
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||||
FrameIndex SPSH P 0 16
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||||
FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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||||
FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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||||
FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTNukageSplish"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_nukage.png"
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Scale 0.1 0.1 0.12
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USEACTORPITCH
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USEACTORROLL
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||||
DONTCULLBACKFACES
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||||
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||||
FrameIndex SPSH A 0 1
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||||
FrameIndex SPSH B 0 2
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||||
FrameIndex SPSH C 0 3
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||||
FrameIndex SPSH D 0 4
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||||
FrameIndex SPSH E 0 5
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||||
FrameIndex SPSH F 0 6
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||||
FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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||||
FrameIndex SPSH I 0 9
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||||
FrameIndex SPSH J 0 10
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FrameIndex SPSH K 0 11
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||||
FrameIndex SPSH L 0 12
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FrameIndex SPSH M 0 13
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FrameIndex SPSH N 0 14
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FrameIndex SPSH O 0 15
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FrameIndex SPSH P 0 16
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FrameIndex SPSH Q 0 17
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FrameIndex SPSH R 0 18
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FrameIndex SPSH S 0 19
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FrameIndex SPSH T 0 20
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FrameIndex SPSH U 0 21
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FrameIndex SPSH V 0 22
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FrameIndex SPSH W 0 23
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FrameIndex SPSH X 0 24
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FrameIndex SPSH Y 0 25
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FrameIndex SPSH Z 0 26
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}
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Model "UTLavaSplash"
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{
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Path "models"
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Model 0 "WaterImpactM_d.3d"
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Skin 0 "splash_lava.png"
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Scale 0.16 0.16 0.192
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USEACTORPITCH
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USEACTORROLL
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||||
DONTCULLBACKFACES
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||||
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FrameIndex SPSH A 0 1
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||||
FrameIndex SPSH B 0 2
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||||
FrameIndex SPSH C 0 3
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FrameIndex SPSH D 0 4
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||||
FrameIndex SPSH E 0 5
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FrameIndex SPSH F 0 6
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FrameIndex SPSH G 0 7
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FrameIndex SPSH H 0 8
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FrameIndex SPSH I 0 9
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FrameIndex SPSH J 0 10
|
||||
FrameIndex SPSH K 0 11
|
||||
FrameIndex SPSH L 0 12
|
||||
FrameIndex SPSH M 0 13
|
||||
FrameIndex SPSH N 0 14
|
||||
FrameIndex SPSH O 0 15
|
||||
FrameIndex SPSH P 0 16
|
||||
FrameIndex SPSH Q 0 17
|
||||
FrameIndex SPSH R 0 18
|
||||
FrameIndex SPSH S 0 19
|
||||
FrameIndex SPSH T 0 20
|
||||
FrameIndex SPSH U 0 21
|
||||
FrameIndex SPSH V 0 22
|
||||
FrameIndex SPSH W 0 23
|
||||
FrameIndex SPSH X 0 24
|
||||
FrameIndex SPSH Y 0 25
|
||||
FrameIndex SPSH Z 0 26
|
||||
}
|
||||
Model "UTLavaSplish"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "WaterImpactM_d.3d"
|
||||
Skin 0 "splash_lava.png"
|
||||
Scale 0.1 0.1 0.12
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
DONTCULLBACKFACES
|
||||
|
||||
FrameIndex SPSH A 0 1
|
||||
FrameIndex SPSH B 0 2
|
||||
FrameIndex SPSH C 0 3
|
||||
FrameIndex SPSH D 0 4
|
||||
FrameIndex SPSH E 0 5
|
||||
FrameIndex SPSH F 0 6
|
||||
FrameIndex SPSH G 0 7
|
||||
FrameIndex SPSH H 0 8
|
||||
FrameIndex SPSH I 0 9
|
||||
FrameIndex SPSH J 0 10
|
||||
FrameIndex SPSH K 0 11
|
||||
FrameIndex SPSH L 0 12
|
||||
FrameIndex SPSH M 0 13
|
||||
FrameIndex SPSH N 0 14
|
||||
FrameIndex SPSH O 0 15
|
||||
FrameIndex SPSH P 0 16
|
||||
FrameIndex SPSH Q 0 17
|
||||
FrameIndex SPSH R 0 18
|
||||
FrameIndex SPSH S 0 19
|
||||
FrameIndex SPSH T 0 20
|
||||
FrameIndex SPSH U 0 21
|
||||
FrameIndex SPSH V 0 22
|
||||
FrameIndex SPSH W 0 23
|
||||
FrameIndex SPSH X 0 24
|
||||
FrameIndex SPSH Y 0 25
|
||||
FrameIndex SPSH Z 0 26
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue