1.0 release. Requires 4.2.3 or higher.

- Migrated screen projection code to libeye.
- Some pickups emit light, like in Doomreal.
- Backported map revealer item from Doomreal.
- Brand new Invulnerability and Night Vision powerups.
- Add option to allow Shield Belt and armors simultaneously.
- Backported armor bonus model from Doomreal.
- Added Dual Enforcers icon for HUD.
- Changed player class names to their character names, like in Doomreal.
- Terrain splashes.
- Translocator doesn't telefrag other players in coop.
- Reduced view shake from Impact Hammer.
- Various other updates and bug fixes.
This commit is contained in:
Marisa the Magician 2019-10-21 21:57:35 +02:00
commit b79d29f071
91 changed files with 1994 additions and 511 deletions

View file

@ -51,7 +51,7 @@ Class BulletImpact : Actor
Radius 0.1;
Height 0;
+NOGRAVITY;
+NOCLIP;
+NOBLOCKMAP;
+DONTSPLASH;
+NOTELEPORT;
Scale 0.25;
@ -84,6 +84,8 @@ Class BulletImpact : Actor
s.vel = pvel;
}
A_PlaySound("bullet/hit",CHAN_VOICE,attenuation:3.0);
let s = Spawn("Splasher",Vec3Offset(0,0,2));
s.vel = (0,0,-4);
}
States
{
@ -93,6 +95,24 @@ Class BulletImpact : Actor
}
}
Class Splasher : Actor
{
Default
{
Radius 0.1;
Height 0;
+CORPSE;
+NOTELEPORT;
}
States
{
Spawn:
Crash:
TNT1 A 2;
Stop;
}
}
Class UTCasing : Actor
{
int deadtimer, numbounces;