1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
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parent
0ed1e6aa4f
commit
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91 changed files with 1994 additions and 511 deletions
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@ -51,7 +51,7 @@ Class BulletImpact : Actor
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Radius 0.1;
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Height 0;
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+NOGRAVITY;
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+NOCLIP;
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+NOBLOCKMAP;
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+DONTSPLASH;
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+NOTELEPORT;
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Scale 0.25;
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@ -84,6 +84,8 @@ Class BulletImpact : Actor
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s.vel = pvel;
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}
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A_PlaySound("bullet/hit",CHAN_VOICE,attenuation:3.0);
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let s = Spawn("Splasher",Vec3Offset(0,0,2));
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s.vel = (0,0,-4);
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}
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States
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{
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@ -93,6 +95,24 @@ Class BulletImpact : Actor
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}
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}
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Class Splasher : Actor
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{
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Default
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{
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Radius 0.1;
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Height 0;
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+CORPSE;
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+NOTELEPORT;
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}
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States
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{
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Spawn:
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Crash:
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TNT1 A 2;
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Stop;
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}
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}
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Class UTCasing : Actor
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{
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int deadtimer, numbounces;
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