1.0 release. Requires 4.2.3 or higher.
- Migrated screen projection code to libeye. - Some pickups emit light, like in Doomreal. - Backported map revealer item from Doomreal. - Brand new Invulnerability and Night Vision powerups. - Add option to allow Shield Belt and armors simultaneously. - Backported armor bonus model from Doomreal. - Added Dual Enforcers icon for HUD. - Changed player class names to their character names, like in Doomreal. - Terrain splashes. - Translocator doesn't telefrag other players in coop. - Reduced view shake from Impact Hammer. - Various other updates and bug fixes.
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0ed1e6aa4f
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91 changed files with 1994 additions and 511 deletions
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@ -23,7 +23,7 @@ Class ViewTracer : LineTracer
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Class UTHud : BaseStatusBar
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{
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TextureID AmmoBar, Boxes[4], Keys[5], BigNum[12], Flash, Slots[10], Icons[14], Uses[14], Man[5], Woman[5], Boss[5], WeaponBox, IconTloc2, UseTloc2, IconSaw2, UseSaw2, ItemBox, ItemSel, ItemFlash, ItemArrow[2], LastItem, FacePanel[3];
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TextureID AmmoBar, Boxes[4], Keys[5], BigNum[12], Flash, Slots[10], Icons[14], Uses[14], Man[5], Woman[5], Boss[5], WeaponBox, IconTloc2, UseTloc2, IconSaw2, UseSaw2, IconAuto2, UseAuto2, ItemBox, ItemSel, ItemFlash, ItemArrow[2], LastItem, FacePanel[3];
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Class<Weapon> IconClasses[14];
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double HScale;
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Color tintcolor, bgcolor;
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@ -34,6 +34,7 @@ Class UTHud : BaseStatusBar
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int lastseentic;
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bool showweapons, showfrags, showammo, showstatus, showinfo;
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double hudsize, weaponsize, statussize;
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bool justselected;
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HUDFont mUTFont12, mUTFont40;
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@ -167,6 +168,8 @@ Class UTHud : BaseStatusBar
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UseTloc2 = TexMan.CheckForTexture("UseTrn2",TexMan.Type_Any);
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IconSaw2 = TexMan.CheckForTexture("IconSaw2",TexMan.Type_Any);
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UseSaw2 = TexMan.CheckForTexture("UseSaw2",TexMan.Type_Any);
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IconAuto2 = TexMan.CheckForTexture("IconAut2",TexMan.Type_Any);
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UseAuto2 = TexMan.CheckForTexture("UseAut2",TexMan.Type_Any);
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FacePanel[0] = TexMan.CheckForTexture("FacePnl",TexMan.Type_Any);
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FacePanel[1] = TexMan.CheckForTexture("FacePnlA",TexMan.Type_Any);
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FacePanel[2] = TexMan.CheckForTexture("Static1",TexMan.Type_Any);
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@ -252,7 +255,9 @@ Class UTHud : BaseStatusBar
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if ( !(w is IconClasses[i]) ) continue;
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if ( use )
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{
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if ( (i == 10) && flak_sawammo )
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if ( (i == 1) && (w.Amount > 1) )
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UTDrawTintedTex(UseAuto2,sx,opacity+7);
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else if ( (i == 10) && flak_sawammo )
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UTDrawTintedTex(UseSaw2,sx,opacity+7);
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else if ( (i == 11) && flak_transloc2k4 )
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UTDrawTintedTex(UseTloc2,sx,opacity+7);
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@ -260,7 +265,9 @@ Class UTHud : BaseStatusBar
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}
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else
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{
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if ( (i == 10) && flak_sawammo )
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if ( (i == 1) && (w.Amount > 1) )
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UTDrawTintedTex(IconAuto2,sx,opacity,halftint);
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else if ( (i == 10) && flak_sawammo )
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UTDrawTintedTex(IconSaw2,sx,opacity,halftint);
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else if ( (i == 11) && flak_transloc2k4 )
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UTDrawTintedTex(IconTloc2,sx,opacity,halftint);
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@ -433,11 +440,14 @@ Class UTHud : BaseStatusBar
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CurY = 0;
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Color dollcolor = tintcolor;
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DamageAmplifier d;
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UTInvulPower p;
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UTJumpBoots j;
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d = DamageAmplifier(CPlayer.mo.FindInventory("DamageAmplifier"));
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p = UTInvulPower(CPlayer.mo.FindInventory("UTInvulPower"));
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j = UTJumpBoots(CPlayer.mo.FindInventory("UTJumpBoots"));
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if ( d && !d.isBlinking() ) dollcolor = d.BlendColor;
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int dolltype = 0;
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if ( p && !p.isBlinking() ) dollcolor = LerpColor(GoldColor,dollcolor,((gametic+fractic)/15)%1.);
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if ( CPlayer.mo is 'UTPlayer' ) dolltype = UTPlayer(CPlayer.mo).DollType;
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else
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{
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@ -1036,6 +1046,25 @@ Class UTHud : BaseStatusBar
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LastItem = CPlayer.mo.InvSel.Icon;
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LastAmount = CPlayer.mo.InvSel.Amount-1;
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}
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if ( CPlayer.inventorytics >= (5*Thinker.TICRATE)-1 )
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{
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if ( CPlayer.mo.InvSel )
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{
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PickupMsg = CPlayer.mo.InvSel.GetTag();
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PickupMsgTic = gametic+50;
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S_Sound("misc/hud_sel",CHAN_UI);
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}
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}
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if ( CPlayer.inventorytics > 0 ) justselected = false;
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else
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{
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if ( !justselected && CPlayer.mo.InvSel )
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{
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Console.Printf(StringTable.Localize("$M_ISELECT"),CPlayer.mo.InvSel.GetTag());
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S_Sound("misc/hud_sel",CHAN_UI);
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}
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justselected = true;
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}
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if ( deathmatch||teamplay )
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{
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if ( CPlayer.fragcount != lastfragcnt ) lastfrag = level.time;
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