Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
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parent
73e8e8ada9
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96 changed files with 950 additions and 144 deletions
62
gldefs.txt
62
gldefs.txt
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@ -2,6 +2,62 @@ HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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Brightmap Texture "FIZZHP00"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP01"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP02"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP03"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP10"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP11"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP12"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP13"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP20"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP21"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP22"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP23"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "models/jhbox1.png"
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{
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Map "brightmaps/jhbox1.png"
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}
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Brightmap Texture "models/bossheadT.png"
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{
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Map "brightmaps/bossheadT.png"
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}
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Brightmap Texture "models/JBRifle2.png"
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{
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Map "brightmaps/JBRifle2.png"
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@ -72,9 +128,9 @@ Brightmap Texture "models/JPulsePickup_01.png"
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}
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Brightmap Texture "models/AmmoLedBase.png"
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{
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Map "brightmaps/AmmoLedBase.png"
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "models/FlakAmmoLEDBase.png"
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{
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Map "brightmaps/FlakAmmoLEDBase.png"
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}
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Map "brightmaps/fullbright.png"
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}
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