Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
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96 changed files with 950 additions and 144 deletions
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@ -1,3 +1,22 @@
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Class Tier3Ammo : RandomSpawner replaces Shell
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{
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Default
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{
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DropItem "BioAmmo", 255, 1;
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DropItem "ShockAmmo", 255, 1;
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}
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}
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Class Tier3Ammo2 : Tier3Ammo replaces ShellBox {}
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Class Tier3Weapon : RandomSpawner replaces Shotgun
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{
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Default
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{
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DropItem "BioRifle", 255, 1;
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DropItem "ShockRifle", 255, 1;
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}
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}
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Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
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Class BioAmmo : Ammo
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{
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Default
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@ -372,7 +391,7 @@ Class BioRifle : UTWeapon
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = pos+(0,0,player.viewheight)+10.0*x+8.0*y-5.0*z;
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+8.0*y-5.0*z;
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Actor p;
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if ( alt )
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{
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