Progress continues. Many things have been added. Pulsegun is complete.
I've started implementing various pickups.
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96 changed files with 950 additions and 144 deletions
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@ -1,3 +1,29 @@
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Class Tier5Ammo : RandomSpawner replaces RocketAmmo
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{
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Default
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{
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DropItem "FlakAmmo2", 255, 1;
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//DropItem "UTRocketAmmo2", 255, 1;
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}
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}
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Class Tier5Ammo2 : RandomSpawner replaces RocketBox
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{
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Default
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{
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DropItem "FlakAmmo", 255, 1;
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//DropItem "UTRocketAmmo", 255, 1;
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}
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}
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Class Tier5Weapon : RandomSpawner replaces RocketLauncher
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{
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Default
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{
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DropItem "FlakCannon", 255, 1;
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//DropItem "UTRocketLauncher", 255, 1;
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}
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}
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Class FlakAmmo : Ammo
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{
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Default
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@ -400,7 +426,7 @@ Class FlakLight : DynamicLight
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Destroy();
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return;
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}
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if ( target.player ) SetOrigin(target.pos+(0,0,target.player.viewheight),true);
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if ( target.player ) SetOrigin(target.Vec3Offset(0,0,target.player.viewz-target.pos.z),true);
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else SetOrigin(target.pos,true);
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if ( cnt++ > 2 ) Destroy();
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}
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@ -425,7 +451,7 @@ Class FlakCannon : UTWeapon
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = pos+(0,0,player.viewheight)+10.0*x+2.0*y-3.0*z;
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+2.0*y-3.0*z;
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A_Overlay(-2,"MuzzleFlash");
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-2,STYLE_Add);
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@ -461,7 +487,7 @@ Class FlakCannon : UTWeapon
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Vector3 x, y, z;
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double a, s;
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[x, y, z] = Matrix4.GetAxes(pitch,angle,roll);
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Vector3 origin = pos+(0,0,player.viewheight)+10.0*x+2.0*y-3.0*z;
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Vector3 origin = (pos.x,pos.y,player.viewz)+10.0*x+2.0*y-3.0*z;
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A_Overlay(-2,"MuzzleFlash");
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A_OverlayFlags(-2,PSPF_RENDERSTYLE|PSPF_FORCESTYLE,true);
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A_OverlayRenderstyle(-2,STYLE_Add);
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