Added support for DamNums.
This commit is contained in:
parent
10f51e4414
commit
be6c9f399c
3 changed files with 23 additions and 5 deletions
18
language.txt
Normal file
18
language.txt
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
/* DamNums support */
|
||||
[enu default]
|
||||
DAMNUM_TYPECOLOR_PULSED = "DamGreen";
|
||||
DAMNUM_TYPECOLOR_ZAPPED = "DamGreen";
|
||||
DAMNUM_TYPECOLOR_SHOT = "DamYellow";
|
||||
DAMNUM_TYPECOLOR_JOLTED = "DamLightBlue";
|
||||
DAMNUM_TYPECOLOR_JOLTEDX = "DamOrange";
|
||||
DAMNUM_TYPECOLOR_REDEEMERDEATH = "DamBlack";
|
||||
DAMNUM_TYPECOLOR_SHREDDED = "DamGold";
|
||||
DAMNUM_TYPECOLOR_FLAKDEATH = "DamGold";
|
||||
DAMNUM_TYPECOLOR_SLASHED = "DamRed";
|
||||
DAMNUM_TYPECOLOR_DECAPITATED = "DamDarkRed";
|
||||
DAMNUM_TYPECOLOR_SLIME = "DamDarkGreen";
|
||||
DAMNUM_TYPECOLOR_IMPACT = "DamGray";
|
||||
DAMNUM_TYPECOLOR_RIPPER = "DamBrick";
|
||||
DAMNUM_TYPECOLOR_RIPPERALTDEATH = "DamCream";
|
||||
DAMNUM_TYPECOLOR_ROCKETDEATH = "DamTan";
|
||||
DAMNUM_TYPECOLOR_GRENADEDEATH = "DamTan";
|
||||
|
|
@ -59,7 +59,7 @@ Class Razor2 : Actor
|
|||
Height 2;
|
||||
Speed 50;
|
||||
DamageFunction Random[Ripper](20,30);
|
||||
DamageType "Ripper";
|
||||
DamageType 'Ripper';
|
||||
Obituary "%k ripped a chunk of meat out of %o with the Ripper.";
|
||||
BounceType "Doom";
|
||||
ReactionTime 7;
|
||||
|
|
@ -184,7 +184,7 @@ Class Razor2Alt : Razor2
|
|||
Default
|
||||
{
|
||||
DamageFunction Random[Ripper](25,34);
|
||||
DamageType "RipperAltDealth";
|
||||
DamageType 'RipperAltDealth';
|
||||
BounceType "None";
|
||||
-CANBOUNCEWATER;
|
||||
+EXPLODEONWATER;
|
||||
|
|
|
|||
|
|
@ -474,7 +474,7 @@ Class SuperShockBeam : Actor
|
|||
Default
|
||||
{
|
||||
Obituary "%k electrified %o with the Enhanced Shock Rifle.";
|
||||
DamageType 'jolted';
|
||||
DamageType 'joltedX';
|
||||
RenderStyle "Add";
|
||||
Radius 0.1;
|
||||
Height 0;
|
||||
|
|
@ -560,7 +560,7 @@ Class SuperShockBeam : Actor
|
|||
}
|
||||
else
|
||||
{
|
||||
t.Results.HitActor.DamageMobj(self,target,Random[ASMD](3500,5000),'jolted');
|
||||
t.Results.HitActor.DamageMobj(self,target,Random[ASMD](3500,5000),'joltedX');
|
||||
let r = Spawn("SuperShockBeamRing",pos);
|
||||
r.angle = atan2(t.Results.HitVector.y,t.Results.HitVector.x);
|
||||
r.pitch = asin(-t.Results.HitVector.z);
|
||||
|
|
@ -884,7 +884,7 @@ Class SuperShockBall : Actor
|
|||
{
|
||||
Obituary "%k electrified %o with the Enhanced Shock Rifle.";
|
||||
RenderStyle "Add";
|
||||
DamageType 'jolted';
|
||||
DamageType 'joltedX';
|
||||
DamageFunction Random[ASMD](5000,6000);
|
||||
Radius 2;
|
||||
Height 2;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue